Name: Mecha-Walker
Description: Mecha-Walker is the given name for Julius Walker's current set of cyborg modifications, designed specifically for combat utility.
Special Abilities + Part Description:
Overall: The entire system is powered by an industrial-grade engine located in Walker's abdomen. The engine uses cough medicine for fuel, the stronger the better. To refuel, Walker must consume the medicine through his mouth. In his current model, Walker is capable of running smoothly with 1 bottle of cough medicine every 4 hours, but when his weapon systems are active, a bottle-worth of medicine will barely last for an hour. When Walker lacks fuel, he will experience frequent coughing sprees that'll get worse the longer he is deprived of his fuel. While Walker is capable of using the very basic cough medicines for fuel, high-quality or high-strength ones will last longer and supply him with additional strength.
Arms: Although covered by fake skin, Walker's arms are completely mechanical, without a hint of humanity left in them. Both of Walker's hands are metallic and over-sized, acting as useful blunt weapons while powered by the impressive set of pistons, but only serving as the secondary weapon. The true weapon that is hidden in Walker's arms is his trademark weapon, or what he likes to call "Rabbit's Foot Cannons". Walker's forearms consist of two large metallic cuboids. When Walker folds each of his hands outward, a set of five barrels is revealed on the inside of the forearm: One large barrel in the middle, and four smaller once spread above it, forming a paw-shaped pattern. Then, Walker will pull the forearms over the hinges that act as his elbows, giving them access to the high-grade explosives stored in his abdomen and supplied through his arm. After the preparations are done, the cannons are ready to fire. Each small barrel fires a small explosive with anything but small power, capable of reducing brick walls to dust, while the large barrel can fire a cannonball-sized explosive, with 4 times the power of the smaller ones. Both cannons are capable of firing once every 3 seconds, which is the time that takes for the ammo to reload. In addition, Walker's elbow hinges may turn into all-terrain wheels.
Shoulders: Unlike the arms, Walker's shoulders aren't combat-focused. Each shoulder is slightly bigger than what Walker's normal shoulder should have been (Which is quite large considering his impressive proportions) and is shaped like a cube. Aside from containing a set of hinges and pistons that provide Walker's arms with additional strength, Each shoulder holds a different supplementary role. The left shoulder is a medical cabinet, capable of holding up to 8 bottle of cough medicine for Walker to refuel on. The right shoulder contains a powerful fan, and an incalculable amount of pamphlets and business cards of his mercenary crew. Once the shoulder is opened, the fan will blow the pressurized stack of paper with amazing force, easily turning the entire aerial space of a village into a large commercial.
Back: Walker's back is reinforced with metal, to allow Walker to cope with the added weight of his own cyborg body. In addition, the back also holds a defensive function. When activated, Walker's back will expand drastically, forming a large circular shield on his back. The highly-durable metallic shield is big enough to cover Walker's entire body when he is lying on his stomach, though isn't very effective when he is standing up since his front is still exposed. Thanks to its reinforcements, the shield is capable of defending Walker's back from damage equal to that of direct cannon fire.
Legs: Walker's legs are reinforced with durable steel, as well as equipped with powerful pistons and motoring to keep Walker steady when he unleashes flaming doom from his arm cannons. Each of Walker's feet holds a powerful jet, that isn't powerful enough to make the heavy cyborg fly, but is just strong enough to help Walker perform exceptionally high jumps with a well timed jet burst, as well as provide him with sudden speed bursts when he is in "Turtle Mode". Walker's knees are capable of turning into all-terrain wheels, much like his elbows. Aside from mobility, Walker's legs are also designed to handle close range combat when his cannons are loaded. Each of his thighs contains a folded mechanical arm, that reaches two meters when fully stretched. The arms are quite thin and bony and sport several joint-like hinges. By drawing the pair of cutlasses Walker holds on his belt, these arms can defend Walker from close range threats very effectively, as well as help him snatch any items he fancies before obliterating their owners with his fire power.
Head: Walker's head is just as modified as the rest of his body, namely his neck. Walker's neck is capable of folding inward, like a turtle's neck, burying his head deep in his abdomen to shield it from attacks. His throat contains a megaphone that allows him to both damage his opponent's eardrums and advertise his mercenary crew throughout the streets. Additionally, Walker's throat is capable of storing the smoke from his cigar instead of forcing him to exhale it, with the added bonus of being a useful combat tool. When needed, Walker's head is capable of emitting a thick smokescreen from his mouth, nose and ears, which will cover a 10 meter radius in a matter of seconds, providing Walker and his comrades with an easy escape.