Name: “Sticky” Johnson Quick
Age: 36
Bounty: NA
Species: Human,
Occupation: Commodore
Allegiance: Navy/Marine
Home Village/Ocean: East Blue
Appearance: Johnson is five feet and eight inches tall with an athletic build. He weighs one hundred and fifty-six pounds. He has broad shoulders and a neck as wide as his jaw is across. He has a long face with an average width head; his chin juts out to a point. He has a five o’clock shadow and thin eyebrows. He has long, pearly white teeth and a few small scars on his upper lip. His eyes are burnt timber brown. He has black dreadlocks, pushed back and reaching down to his shoulders. He has a tanned, olive skin color. There is a large red rash, spanning all the way from the middle of his back to his right shoulder. At the top of his right arm is a large circular scar.
He wears a navy blue headband across his forehead and a simple chain necklace. On the necklace is a silver ring with the words “Zealous Justice” enscribed. He wears the “Justice” coat with its sleeves torn off and the ornamental shoulder pads removed. He dons a black long-sleeve shirt under his coat. He wears cheap brownish grey sack cloth pants and work boots.
History: As a young child Johnson experienced poverty. His father was a farm-worker and a drunkard; most the money his family earned was spent at pubs or gambled away. After Johnson’s father was involved in a minor transgression he was forced to enlist in the Marines. When his father returned from his stint as a Marine, he was a changed man, far more disciplined and far more respectable. When Johnson noticed how his father had matured he was inspired to enlist after he finished growing.
At age twenty one he reached the rank of Seaman Recruit, one year after he had enlisted. Slowly he progressed up the ladder. Five years of dedication and loyalty later he was promoted to Ensign. His career had been going smoothly; he had not one serious injury or scar on his body. As part of his promotion he was sent on a far more dangerous mission than the patrols he normally was assigned.
He was tasked with the capture or execution of a rookie pirate crew. He and a hunting party of twenty marines set sail in the general direction of those dastardly rogues. Three months of sailing went by before Johnson had tracked down his targets. A ship to ship battle broke out and the cannons (of Justice!) pierced through the pirate ship’s hull. For a split second it seemed victory was in the hands of the marines and then came the boarding axes. A vicious brawl took place on the deck of Johnson’s ship. The clash was intense; as the soldiers fought the pirate crew, Johnson dueled the thugs’ leader. An axe lopped off his right arm. He lunged for his gun. His attacker poised for a second strike. He took aim. As the axe swung toward him he pulled the trigger; the axe fell to the ground and his attacker fell with it.
When he returned to his supervisors, they told him he had proven himself worthy of rewards. He was promoted to Lieutenant Rank for his bravery on the battle field and compensated with a devil fruit. With his new found powers he re-attached his arm and returned to active duty. A logical man would have gone through physical therapy to deal with the injury he’d received; Johnson was far too eager for the hunt to be logical.
At age twenty-nine he achieved the rank of Commander for dissolving a high-risk hostage situation. No casualties, including the suspect were had that day. This was one of plenty heroic actions on his file. He had impressed his superiors with his dedication to the cause. He was relocated to a minor gaol for two years; this period of time was uneventful and dull. For his entire tenure as a warden there were no riots or prison breaks.
Three years after his term as warden he was promoted to Captain for his dedication, loyalty, and combat prowess. The promotion ceremony happened on his thirty-fourth birthday. He only showed for the formality of this presentation and then left to travel the seas on the ship he was presented with. For four years now he has hunted pirates as the ever-so-slightly infamous Captain “Sticky” Johnson Quick.
His greatest adventure so far has been the infiltration and capture of Bosche Island. During this mission, he attempted to gain the assistance of the people of Bosche Island to overthrow their leader, however, they were not receptive. After a few quarrels with the local militia and the organized military outfit, Johnson headed to his target's fortress. After defeating his opponent he claimed Bosche Island in the name of the Marines. For this action, he was given a promotion to Commodore.
Personality: Johnson follows a unique code based off of the concept of Absolute Justice. This discipline thoroughly defines Johnson’s way of life. He calls it “Zealous Justice”; the core of this personal doctrine is justice is to be served at all times. Johnson does not have a private life outside of the Marines; every moment of his life is dedicated to “justice”. He has completely devoted himself to the Marines (and the World Government as well,) to the point he is little more than a pawn for his superiors. His obsession with justice does not make him blind to the excesses of punishment. Sometimes he extends mercy to petty criminals instead of executing them. This charity is not out of pity but instead connected to “Zealous Justice”; specifically the principle of prioritizing his actions. If he were to challenge every ‘impurity’ at once he would waste far too much time on low-threat targets. A third concept regarding “Zealous Justice” is the belief of rapid defense. The purpose of Quick’s Justice is primarily to defend the weak; it just so happens that Johnson sees a pre-emptive strike as the most logical form of defense.
Johnson is a rather irritable fellow as he does not take even the slightest of moments for recreation; the only concession he has made on this is he requires sustenance to survive and serve. He is surprisingly straight-forward and crass; when angered his speech is peppered with “salty” language. He is a proud man but his pride is only in his job. He is not offended by insults directed at himself; however, he is infuriated by insults directed at the marines. He is neither cynical nor idealistic, instead he is a realist. His loyalty is connected only to the concept of justice; the reason he idolizes the Marines is because they follow the concept so thoroughly. If ever he found the Marines opposing justice he would resign from them and take to his own vigilante means of achieving justice. Part of Johnson’s ideology is to help the helpless. His “Zealous Justice” allows the suspension of justice for the sake of saving those in need.
Ship: Conquistador (A sloop)
Ship Flag: World Government flag
Devil Fruit: Nikawa Nikawa No MiSpecial Abilities: NA (excluding his DF abilities, he is not physically special)
Learned Techniques: 1: Wall- Johnson summons up a glob of glue into a rectangular plane, which quickly hardens. The size of the wall varies depending on the amount of force put into it, but usually it is the size of a door. Johnson can also form the wall parallel to the ground, allowing him to create a platform he can use to fly around. Wall is primarily a defensive technique but it can be used to bash an opponent or squish them if necessary.
2: Cannonball- Johnson conjures forth an orb of glue, levitating it right in front of his hand. This sphere is shot towards the opponent, where it will solidify mid air. The rapid speed of this move and the force the missile carries is what gives the technique its name. If the cannonball were to miss it could be stopped mid-air, re-aimed, and fired a second time from air. The glue falls apart after the second launch however, and as such, one cannonball can be shot twice. Because of the speed of the projectile Johnson cannot easily redirect close to an enemy; it takes far more focus to ‘catch’ the cannonball than it does to fire it. At his current level he can create three cannonballs at a single time. The maximum amount of cannonballs he can control at once is four.
3. Sticky Paper- Johnson generates a large quality of glue which he places on the ground. This move can trap opponents easily, preventing them from moving or dodging. While the glue field is dangerous to his opponents, Johnson can effortlessly move the glue away from his feet to give himself a cleared path. Johnson can manipulate the glue field only slightly; he can create small spears out from the field or use his move "prison" on the opponent's legs.
4. Prison- This technique is unique, as it has minor and major variants (the minor variant much easier to pull off). The baseline of Prison is to encapsulate an object in glue and then harden the glue around it. Minor Prison only captures a body part or weapon inside the glue, solidifying and weighing it down to stop mobility. Major Prison surrounds the entirety of the opponent in glue before solidifying; the captured opponent is then trapped unless they can dissipate the glue (through heat, sea-stone, or water). Major Prison is not easily pulled off on stronger opponents as they can dodge it. Johnson can use minor Prison to manipulate the captured limb but cannot move an opponent with it.
5. Brick- Johnson forms large puddles of glue around his fists or feet and then hardens the surrounding glue. He then uses his levitation powers to seamlessly move. The gloves or boots formed by this technique enhance the power of his kicks and punches without slowing him down in the slightest. Brick has a defensive application as well; the glue armor can be used to block or lessen the impact of attacks. Johnson can create more advanced molds on his body, such as blades or shields.
6. Stinger- A blade shape is formed off of Johnson’s arm from glue; as it solidifies it takes the form of a spear. This sharp-tipped weapon actually has a hollow center from which liquid glue is pumped through. The stab victim of this attack faces quite a bit of danger as a section of their body pools with glue which can be hardened, or otherwise manipulated. At his current level Johnson must form stingers on his body; if they are shaped away from him they cannot pump glue through to the opponent.
7.Sticky Fingers- Johnson forms an arm out of glue and solidifies it, except for the finger tips which stay in liquid form. This arm can move around as efficiently as a regular human arm, but its grabbing capabilities are much higher. Currently, he cannot use this technique to its complete potential; the limitations on it are as such: Johnson can only create arms off of his body, Johnson can only create a maximum of two arms at once, and Johnson’s maximum size for the created arms is thrice the size of his arm.
8.Hornet- Johnson crafts a hornet shaped object out of glue and flies it toward an enemy. The only solidified part of the gluey beast is its stinger. This move is based off another technique of Johnson’s (Stinger). It has the advantage of longer range, however, less glue can be pumped into the enemy and the hornet actually pumps the glue that shapes it into the enemy. At his current level, Johnson can create a total of five hornets at once and they are the size of his pinky finger; these hornets move uniformly and as such cannot yet be used for complicated flanking attacks.
Weapons/Items: NA (except for his clothing)
Goals: Short term- Get Promoted. Long term- Reach Admiral position