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 Karasu(Ammo) WIP

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Frog Dragon
nikz200
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Karasu(the crow)
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Karasu(the crow)

Karasu(the crow)


Posts : 2095
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PostSubject: Karasu(Ammo) WIP   Karasu(Ammo) WIP Icon_minitimeSun May 15, 2011 10:37 am

Name: Karasu(Ammo)
Age:25
 
Bounty: 250,000,000 belli
 
Species: Human

Occupation:
Assassin/Ship Wright/Captain(Would rather be called Lord or King.. or just his name)
 
Titles: Best Gunslinger/ Shichibukai
 
Allegiance: Pirate
 
Home Village/Ocean: Dark Isle, Grand Line
 
Theme Song: Be Just or Be Dead
 
Appearance: Silver hair, a noticeable scratch scar on his left check.White skin with light brown eyes, usually wears a Black coat that covers his body to conceal his image, also put on many outfits that consist of the black color. But more then usually he wears a basic black pants and a black coat. His under shirts usually are Dark colored as well, showing an almost dark aura as he walks from all of the things he has on resembling that. 5'11 and well built, 145 pounds (not in a big kinda way simply built). He also wears a clear diamond earing on his left ear, it can only be seen once someone gets near enough to see the small shadows it creates within itself, or the disruption it creates on the area that is technically supposed to be seen through. It can also make tiny amounts of rainbows inside of it if held in the light, but the rainbow is inside the small diamond. The Diamond is held on his ear by hard plastic, as to not rust and maintain itself there.
 
Karasu when he is out on a mission, minus the black hair:
 
Karasu's History:
 
Personality:
His enemy, The Puppeteer , has become his main focus (hence the reason for leaving the shichibukai). Karasu's new attitude rests around finding the man that murdered his island and the majority of his family. Karasu often tries to find clues and the whereabouts of the man whose face he remembers, and will not stop following him until he gets his revenge. On top of his personal goals, Karasu also has a sort of.. hobby. He has changed the codes of his island almost entirely and made it a strictly 'Get the job that pays well' ordeal. He has become very greedy because of this, and often takes assassin contracts that are questionable by nature in exchange for heavy amounts of gold or money. An example would be killing a good group of pirates without showing them mercy, it's very likely he'd kill every pirate without even worrying about their beliefs or their dreams. However, he still has morals to his contracts.. ironically, even he won't burn down a village or capture slaves for a man, among few other things. This small part of him with morals is largely thanks to Erica. Another small detail is that he won't willingly kill innocent people unless they get in the way. He still tolerates zero crime inside his island (since his daughter still lives there) and believes that his own island is the only truly safe place in the world for her.
 
Erica is the world to him now and lets down the wall of emotions that usually separate him from other people (even his crew mates). His worst aspect is his hobby; he has no problem taking jobs that give him massive amounts of money in exchange for the life of another person (it's become his life). Karasu does have some good in him, after all he refuses to let someone near him die for no apparent reason (like most people). If he so happened to be around when something bad happens he has to troubles, or second thoughts, about helping the person.. unless something suspicious happened around that scene that would leave Karasu to believe it wasn't real (or whatever). If Karasu doesn't have a reason to fight, he wont. His view on justice is now more.. realistic, why save an evil person if he'll just strike again? Karasu would rather shoot the man and save any possible attempts he'll make in the future. It is also needless to say that Karasu has trust issues when it comes to people, so he is always on his guard when around people that are not his little girl Erica. One of his dreams is to have Erica learn how to fight just as he does. Erica has also replaced his old guilt on losing a son.. now he is perfectly capable of hurting or even killing a child if it is needed (By needed I mean the kid is evil, has DF, extc.)
 
Ship: Crews ship in character sheet.
 
Ship Flag: Karasu(Ammo) WIP Thumbnail.aspx?q=1090689899714&id=ab452db51b656ccc8ed0c29db2886a8d&url=http%3a%2f%2fwww.stumblebumstudios.com%2fimages%2fWAB%2flogos%2fskullcrossguns
 
 
Devil Fruit: Dan'Yaku Dan'Yaku No Mi
Type: Paramecia
Ability: Can summon an unlimited amount of Ammunition from his guns.
 
Special Abilities:
- Armor Haki: Karasu's techniqus have the passive benefit of hitting logia users, assuming it is involving a physical object (like his bullets). When combined with his bullet techniques, they multiply the current damage by 4. When used with physical techniques, they harden the body part to be harder the a diamond while multiplying the damage by 2. The hardening is usually for attacks, and can't stay on the body part for longer then a post. He can coat his weapon in the black aura, however, and keep it coated passively.
- Observation Haki: Karasu's greatest strength is his observation haki. With it he can see from more then 10 miles away clearly. He can also redict ill-intent, and on occasion some techniques.
- Curving bullets: Karasu has the unique ability to curve his bullets.
- Trigger finger: Karasus trigger fingers can shoot very rapidly.
- Advanced Aiming: Karasus Aiming has become legendary. If he can see it, he can hit it.
- Hearing recognition: Karasu could recognize everything he hears once he is in Total Silence. In other words, he knows the stuff he is hearing.
- Tactical recognition: Karasu is good at tactics in battle.
- Acrobatics: Karasu has become a bit.. flexible, although not to the point where his legs can move to the top of his ear and remain that way. He can perform flips in the air and even kick with his leg shooting straight upwards without the need to stretch. The most he could do, that qualifies as flexible, is move his abdomen in a sort of curving position so his hands can touch the ground.. any more then that and he might hurt himself.  The main skill that goes with this special ability though, is that his balance increases to its peak. He can run through ropes and easily balance himself on top of a thin pole. This does help in moving out of the way of some attacks, as another technique made specifically for defense. This also helps greatly in his reaction time to techniques, and gives him the endurance to perform rokushiki techniques for hours without stopping or feeling fatigue. However, this doesn't help at all in his ability to take hits, so his body can take damage like an average civilian basically.
-  Facial expressions: Karasu, as an assassin, has already learned the skills needed to hide his real emotions. Even the best of experts in reading facial expressions would have a hard time finding out what Karasu was actually feeling. This was exercised on a daily basis.. just by keeping a serious face when confronted with the delicacy known as flan, or talking to his crew members and keeping a professional attitude (among other things). To give the ability some examples, Karasu can be angry and look completely cold on the outside.. or be completely cold and look happy as can be.
- Information gathering: Karasu has assassins in his island that are sometimes called by den den mushi for information on pirates with bounties. If the bounty is less then 10,000,000 all he would know about them is their name.. since they are obviously not important enough, maybe their face depending on their background story and how they got their bounty. If the bounty is 11,000,000- 100,000,000 he would know normal things, such as their devil fruit.. nothing else after that. If the person has passed 100,000,000 belli then the pirate is considered famous, and Karasu gathers even some small details about their accomplishments, unless they were never documented. (All of the things Karasu could find out from his assassins is limited to how much is put on record, is documented, or the person that has played the character chooses to let the world know about their character, if he is a person that is very secretive Karasu would not be able to know much about them.)
 
Weakness:
Loud sounds: if a loud sound is made while in Total Silence the effects double on Karasu. Of course, this weakness only applies when he IS on total silence.
 
 
Learned Techniques:
Bullet Barrage: he fires thousands of bullets in one swing (Can only be done once every 7 posts)(Can fire a maximum of 1000 bullets per pistol)
Bullet cannon: he concentrates his shot and fires a special bullet with great strength, capable of downing a house in one blast.
-----------
Soru Speed: Karasu perfected soru to the point where he can naturally move its speeds.
Soru Image: Karasu uses soru in such a quick manner that an after image is left in the exact position he was before using soru. Although this image lasts only a second. This technique is the basis for Smoke Shadow. This technique can be used like soru.
Geppou: Karasu has the ability to run in the air, basically, sort of like jumping and continuing to jump. Geppou by itself can go very fast, but not nearly as fast as Soru.
Soru Geppou: Karasu can use a combination of Soru and Geppou to run in the air as fast as Soru, but with Soru limitations of movement and direction.
Shigan
Rankyaku
Tekkai
Kami-E
Geppou
Crab Bullet: shoots 2 powerful bullets curving left and right, attempting to simultaneously Collide in one area.
Smoke Bullet: Shoots a bullet that causes a smoke screen.
Exploding Bullet: Fires a bullet that explodes on impact.
Tornado Shot: Fires 4 bullets curving in such a way that it makes gusts of wind, causing a very severe impact able to destroy even the hardest of metals. The winds of this are like a tornado and can suck things in the air with he technique, if it is lite enough to float or linger in the air.
Smoke Shadow: Karasu fires smoke bullets ahead of the opponent, taking away his field of Vision do to the smoke surrounding him. After the attack Karasu Moves around his opponent in soru speeds (Using Soru) leaving only images of his former self behind, while at the same time shooting at the opponent with multiple bullets.
Assassins Blood: gives Karasu the ability of his guild, when this stage is activated the mind becomes more alert giving Karasu a much better aiming capacity, as well as increasing his speed, his feelings for pain will not come in until the 5 posts are over. This form is like having an Adrenaline rush, but much more controlled (This technique doubles his speed, and his aiming becomes 100%)(Lasts 5 posts and can only be used once a day)
Total Silence:Gives the user the ability to Hear objects from a far away distance. The user closes his eyes and Blanks out his mind, taking away any objects that were seen by the eye and increases his hearing, focusing on the sounds coming from around him, even the faintest ones, or he could focus on one noise increasing the distance but only hearing that one noise, ignoring all the others. Karasu cant open his eyes in this form, if he does he loses the targets noise. He must maintain his eyes closed for it to work. (If he focuses on the area around him he could listen to everything happening within a 50 Meter Radius the instant it happens as if his ears were right on top of it, If he focuses on a Single noise only, and disregards the other sounds, he could listen to someone or something he concentrates on within a 2 mile Radius.)
Connection: Steel the Vulture attaches itself to his back, giving him the appearance of an Angel. The Vulture accepts commands such as "Attack", "Defend", "Scout", "Fly", and "Stay" among other things. But only from its master.
 
Stances- Stances are 'Forms' which Karasu takes that allow him to Summon an unlimited amount of a bullet he got a hold of or analyzed, but he can ONLY be in one stance at a time, he can have multiple stances but each can only have ONE type of bullet he can fire.
 
Blizzard Bullet Stance: The crystal bullet is filled with liquid nitrogen that stays at that temperature until the bullet hits something and breaks. But not only that, the liquid nitrogen is put under great pressure inside the bullet, which is very resistant, so when it hits, it makes a small explosion that freezes everything in a 1 meter radius. (actual bullet that was approved, it was sent to Karasu for him to have analyzed it. Given to Karasus Father by Zeta before he sent it via bird.)
 
Magma bullet stance: As the crystal doesn't allow any change of temperature from the things inside, the user doesn't get burned when he holds the bullet. When the bullet hits, it breaks the glass and the magma inside comes out into the target. The magma can burn things and catch them on fire, as well as cause some serious burns to the person that is hit by it directly into the skin. But the amount of magma inside is only a little, so it cant cause that of a disaster, although its powerful. It only affects a 5 centimeter diameter. (actual bullet that was approved, it was sent to Karasu for him to have analyzed it. Given to Karasus Father by Zeta before he sent it via bird.)


Black Diamond Bullet Stance (Awakening): In this stance Karasu's bullets become black diamonds. These bullets are a solidifiedversion of Karasu's will, and move on his command for two posts. Unlike his other bullets, these are also extremely hard, and contrary to the name actually tougher then diamonds. It is not a metal, and because it is a portion of the user's will it is not a mineral either. However, the object does not disappear after being fired, and if someone were to try to find the mineral it is made up off they will find that it isn't from this planet, or has never been discovered yet (for the above stated reason).
Weapons/Items:

2 pistols (normal)
https://theonepiecerp.rpg-board.net/t4532-hidden-assassin-pistols-shadow-and-darkness
https://theonepiecerp.rpg-board.net/t4330-steel-the-vulture
https://theonepiecerp.rpg-board.net/t5700-electric-pistols
Bullets for Smoke, Explosion.
 
Goals: Raise Erica and find and Kill the puppeteer.


Last edited by Karasu(the crow) on Tue Oct 18, 2016 12:21 am; edited 33 times in total
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Redmerv
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PostSubject: Re: Karasu(Ammo) WIP   Karasu(Ammo) WIP Icon_minitimeMon May 16, 2011 1:12 pm

how does the eye ability work and its not really onepiece,
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Karasu(the crow)

Karasu(the crow)


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PostSubject: Re: Karasu(Ammo) WIP   Karasu(Ammo) WIP Icon_minitimeMon May 16, 2011 5:33 pm

Edited comment since it kinda embarrassed me >///>


Last edited by Karasu(the crow) on Sat Sep 10, 2011 3:26 am; edited 1 time in total
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Karasu(the crow)

Karasu(the crow)


Posts : 2095
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PostSubject: Re: Karasu(Ammo) WIP   Karasu(Ammo) WIP Icon_minitimeMon May 16, 2011 5:36 pm

took out the eyes if that helps you picture it better
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nikz200

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PostSubject: Re: Karasu(Ammo) WIP   Karasu(Ammo) WIP Icon_minitimeMon May 16, 2011 10:39 pm

APPROVED
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Karasu(the crow)

Karasu(the crow)


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PostSubject: Re: Karasu(Ammo) WIP   Karasu(Ammo) WIP Icon_minitimeSun Jun 26, 2011 11:23 pm

Edited, he had an Upgrade.
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nikz200

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PostSubject: Re: Karasu(Ammo) WIP   Karasu(Ammo) WIP Icon_minitimeMon Jun 27, 2011 3:12 am

REAPPROVED
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Karasu(the crow)

Karasu(the crow)


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PostSubject: Re: Karasu(Ammo) WIP   Karasu(Ammo) WIP Icon_minitimeMon Jun 27, 2011 3:23 am

thanks ^^
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Karasu(the crow)

Karasu(the crow)


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PostSubject: Re: Karasu(Ammo) WIP   Karasu(Ammo) WIP Icon_minitimeSat Aug 13, 2011 7:16 pm

I put the pistols i forgot to add many weeks/days ago. Need re-approval to use them.
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PostSubject: Re: Karasu(Ammo) WIP   Karasu(Ammo) WIP Icon_minitimeSat Aug 13, 2011 7:29 pm

reapproved
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Karasu(the crow)

Karasu(the crow)


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PostSubject: Re: Karasu(Ammo) WIP   Karasu(Ammo) WIP Icon_minitimeSat Aug 13, 2011 11:56 pm

Sorry for the trouble today, need Re-approval since i made him a captain, gave him a flag, a basic ship, and the title of captain.
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PostSubject: Re: Karasu(Ammo) WIP   Karasu(Ammo) WIP Icon_minitimeSun Aug 14, 2011 12:44 am

reapproved
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Karasu(the crow)

Karasu(the crow)


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PostSubject: Re: Karasu(Ammo) WIP   Karasu(Ammo) WIP Icon_minitimeSat Sep 10, 2011 3:38 am

update on profile, he had changed since the Anubis pirates on his personality, and apearence. Also added a mistaken special ability i forgot to put down, his 'aiming' ability.
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PostSubject: Re: Karasu(Ammo) WIP   Karasu(Ammo) WIP Icon_minitimeSat Sep 10, 2011 4:33 am

approved
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Karasu(the crow)

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PostSubject: Re: Karasu(Ammo) WIP   Karasu(Ammo) WIP Icon_minitimeSat Oct 08, 2011 3:37 am

Updated, Added his new technique the Smoke Shadow. As well as went into further detail with Total silence, added a link to his DF since this page was lacking it,took away 3 techniques and finally put a picture of Karasu under the Appearance under a spoiler, I also added the special ability Hearing Recognition and went into better detail with each of his special abilities. I also added his weakness since it was something I told a few people in the past, but never actually put it on the sheet, so to make the weakness official I put it under special abilities and in bold. I have not put the shichibukai title since the thread to make it official hasn't been announced yet.

Need Re-Approval.
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PostSubject: Re: Karasu(Ammo) WIP   Karasu(Ammo) WIP Icon_minitimeSat Oct 08, 2011 6:41 am

APPROVED
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Karasu(the crow)

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PostSubject: Re: Karasu(Ammo) WIP   Karasu(Ammo) WIP Icon_minitimeSun Nov 06, 2011 9:20 pm

Alright, I simply added two stances since he analyzed two bullets he got from his father and sent by a Bird in a short time skip. He gained the two bullets By RP from a PC character named Zatamor, after receiving the bullets Karasus father gave them to a bird from which it went flying towards Karasus Position in the Seas. I put how the brief Time Skip went in the History. I also added his shichibukai title, and gave him a new goal to replace his old one of becoming shichibukai.

need re-approval

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PostSubject: Re: Karasu(Ammo) WIP   Karasu(Ammo) WIP Icon_minitimeMon Nov 07, 2011 12:42 pm

RE RE RE RE RE RE RE APPROVED! GOD DAMMIT STOP ADDING ONTO THIS CHARACTER Razz
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Karasu(the crow)

Karasu(the crow)


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PostSubject: Re: Karasu(Ammo) WIP   Karasu(Ammo) WIP Icon_minitimeMon Mar 05, 2012 12:44 am

Got the last linked weapon on the list, and the last special ability on the special ability list.

Re-approval would be appreciated
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PostSubject: Re: Karasu(Ammo) WIP   Karasu(Ammo) WIP Icon_minitimeThu Mar 08, 2012 4:06 pm

REAPPROVED
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Karasu(the crow)

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PostSubject: Re: Karasu(Ammo) WIP   Karasu(Ammo) WIP Icon_minitimeThu Apr 19, 2012 2:15 pm

went into further detail with his techniques so they aren't so vague when i use them, the changes are in red and will be turned back to normal colors after approval is given.

need re-approval.
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PostSubject: Re: Karasu(Ammo) WIP   Karasu(Ammo) WIP Icon_minitimeFri Apr 20, 2012 1:59 am

100% accuracy under any circumstance = hit calling, unacceptable
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Karasu(the crow)

Karasu(the crow)


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PostSubject: Re: Karasu(Ammo) WIP   Karasu(Ammo) WIP Icon_minitimeFri Apr 20, 2012 9:32 am

It isn't 100% chance of hitting the target, its 100% chance of whatever he is aiming at and shooting actually being aimed exactly where he wants it to be. I'll C/P explanation from sheet.

-Advanced Aiming: Karasus Aiming has advanced in great ways, giving him a 90% chance of hitting the target he wants to. (not to be confused with auto-hitting the shots are simply aimed at the object he needs to 90% of the time, they don't connect automatically)

^ this turns to 100%
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nikz200

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PostSubject: Re: Karasu(Ammo) WIP   Karasu(Ammo) WIP Icon_minitimeSat Apr 21, 2012 3:05 pm

REAPPROVED
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Karasu(the crow)

Karasu(the crow)


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PostSubject: Re: Karasu(Ammo) WIP   Karasu(Ammo) WIP Icon_minitimeThu May 03, 2012 8:09 pm

added the new ear-ring to Karasus appearance to go with shichibukai theme, need re-approval.
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