Technique list name: Flame Kenpo
Overview: Using life-return, the user burns calories to produce heat which is then controled to incur flames. The flames are hard to control and are exhausting. The flames have a very limited range without large calorie release. These techniques rely almost entirely on skill, but practical intelligence and endurance will increase the efficiency of the techniques at higher levels (50% up).
User:
PyroHistory: Pyro, after mastering the corrupted form of his devil fruit, tried to experiment with using fire without the form change. He succeeded, but in a very limited manner. He discovered a weak life return style with a lot of potential.
Techniques:
-Level Three-
Name: Fiery Kick
Description: The user makes a horizontal kick, leaving a trail of flames in the kick. The flames collapse onto the point of impact.
Effect: burn damage 1pt per post for 3 posts; basic impact damage calculated with any pair of strength, speed, and agility
Requirements: 250 .cal, 10% skill, X strength, X speed, X agility where X is the user's maximum stat of said field with a minimum of 10%.
-Level Four-
Name: Fiery Slash
Description: The user uses an arm, wing, claw, or any other upper-torso appendage as a medium to make a slashing motion, that curves into almost a stabbing motion. A small fireball is launched from the attack.
Effect: burn damage 1pt per post for 3 posts; basic impact damage calculated with any pair of strength, speed, and agility
Requirements: 250 .cal, 10% skill, X strength, X speed, X agility where X is the user's maximum stat of said field with a minimum of 10%.
-Level Five-
Name: Flames of Dragonbane
Description: The user releases a mass of calories to ignite a large fire on the body extending 30cm from the body. The fires gain heat (damage) for each post sustained
Effect: burn damage Xpt per post for 3 posts, where X is 15 plus 1 damage per post sustained before contact.
Requirements: 1000 .cal, 200 .cal per post sustained, 15% skill.
Name: Fiery Plume
Description: The user concentrates fire into his finger tips, and then strikes with them as if they were claws, adding a burning effect to each attack and creating a small explosion on impact.
Effect: burn damage 1pt per post for 3 posts; basic impact damage; 2pts damage with knockback effect for each finger
Requirements: 250 .cal, X agility, X skill, 20% strength
Name: Flames of Saberfang
Description: Using a sword, knife, or other blade as a catalyst, the user creates a fire-blade with a mid-slicing thrust. The blade extends for X meters where X is the user's skill. Using agility, the user compensates for any lacking skill with rotational prowess, increasing the power of the swing. With sufficient stats, the user can extend cutting damage through the fire-blade through an air-blade.
Effect: burn damage 2pt per post for 2 posts; cutting damage; 6pt explosive damage with knockback effect
Requirements: 500 .cal, X agility, X skill, a bladed weapon
-Level Six-
Name: Fiery Wall
Type: Life Return
Description: The user uses all the amassed agility and skill possible and spins at high speed, spraying fire in all direction in a rotating formation, forming a large ring of fire that layers over itself until it becomes a wall or dome. The fire is doubled in effect if fused with another, tripled for three, and so forth.
Effect: The fire's strength is that of normal fire capable of melting iron, but not steel or stone. Damage is calculated based on skill or any other stat which produces fire, and sustained based on agility (1post per 5%).
Requirements: 250 .cal + 250 .cal per 10m, X Agility, X Skill, X Df Mastery if producing fire via a df method
-Level Seven-
Name: Fire Spitter
Type: Life Return
Description: The user concentrates all of his or her strength and skill into producing a hot fireball capable of burnjng through low-grade steel, and propells it from the mouth using skill and agility. The fire doubles in effect when combined with other kinds of fire.
Effect: Fire Damage equal to Strength and Skill (df and skill if using df fire), distance is half skill plus agility in meters, explosion on impact for 5pts knockback damage to anything within 5m.
Requirements: .200cal, X Strength, X Skill, X Agility, X df mastery if using df fire.
-Level Eight-
Name: Engorge
Type: Life Return/Devil Fruit
Description: The user filters all the heat in his body through his skin and circulates it to produce vast amounts of excess heat, which eventually escapes the skin and muscles, burning the user's own body into flames to produce double the damage, at the cost of damaging himself in the process; however, the user dilutes the flames with Phoenix fire to overwhelm the dangerous flame while close to the body, healing all minor damage from production faster than it can damage the body. The rapid reconstruction of the muscle fibers increased by the intense pain and rapid healing cause various circumstances in the body which increase Oxygen, ATP, Carbon Dioxide, and lymphocytes to rush to the muscles, increasing the user's strength equal to the user's skill.
Effect: +% strength (=% skill, with the obvious 50% cap), flame coating (2x% skill), rapid dehydration, and with prolonged use disorientation, 108° hot zone within 10m
Requirements: 1000.cal, 500.cal per post maintenance, 60% df mastery, X% skill, X% Strength