Kenjiro Nakamura
Posts : 88 Join date : 2013-01-27 Age : 30
| Subject: James Stroya WIP Mon Feb 25, 2013 1:04 am | |
| Name: James Stroya Age: 17 Bounty: 4,000,000 death of 3 marines one of whom was a commodore. Species: Human Occupation: Wanderer Allegiance: Unaligned. Home Village/Ocean: East Appearance: James stands at a height of six foot even with pale skin and jet black hair, his weight is around that of 250 lbs 95% of it being muscle. He keeps his hair slicked back so it stays out of his eyes as it his reached past shoulder length and getting to the upper back area. James wears non restrictive clothing allowing smooth flowing movement yet it's not to the point where his clothes will get in the way and make him slip. His clothing is that of a Shitagi and Hakama with a pair of waraji. The most defining part of James' appearnce however is his eyes, his eyes are considered the way into his mind as they are the only thing that shows him emotions, they are able to stay in their relaxed position but one look into them and if angered you can see the fires of rage burning in them. His eyes are almond shaped and tend to remain half closed, his face is graced with a small snub nose and a pair of thin lips. http://1.bp.blogspot.com/-8xQcAzL9aQc/TaZWice7tEI/AAAAAAAAEM8/ZlTtH17mQFA/s1600/HakamaRed_-04_enl.jpg This is the Shitagi and Hakama. Hakama is the red half. http://en.wikipedia.org/wiki/Waraji these are Waraji. History: Early Childhood: James was born to Lars Stroya and May Ora, both were married at a young age to bring peace to the Stroya and Ora clans. As a child James was raised to follow tradition in the home and on the battle field, be calm, be smart, show respect and be serious. On their island the Stroya family were to protect their lord while the Ora family were to protect the people. As such from the moment James could hold a blade he was trained in Kenjutsu, Archery and weapon knowledge. Childhood/pre teenage: As a child James was already a serious boy though he wasn't as well with a blade as one from the Stroya clan should have been, he was still when compared to other untrained, obviously very good at what he did. However while not as good with Kenjutsu, James excelled at Archery able to call his mark and hit it as well. James, while not very caring of it, was not well liked outside of family, mainly for bluntly stating the faults of people when they asked "what did I do wrong?". Around the age of eleven James began to better him self at Kenjutsu and by twelve he was far above his fellow future protectors. Teen years: James by the age of thirteen was training to become the personal guard of the lord of the island, hand selected by him James had no choice in the matter, he was to be the man's guard and lay down his life on the line for him. Personality:James by how he was raised by all of his family, is a deadpan, serious man. He has little to no sense of humor often leading to him making antijokes in his attempts of being serious. James by all rights is asexual, having no interest in any gender or relationships in general. His only true want is to better his skills and abilities, while at the same time planting his family into the ground as the single most greatest swordsmen family to ever be born. However this is not to say James is without emotion, he can be saddened and angered, though he does not show it easily. James also shows great care for his blade often cleaning it after every battle and if he feels the enemy is not a threat, every swing. James follows a strict set of rules that he'll refuse to break unless needed or if he is interested enough. These rules are, he refuses to fight the same opponent twice in the same year. He refuses to fight children and refuses to fight for anyone, but him self. Ship: name of ship Ship Flag: describe Devil Fruit: Limited to only three devil fruit users per person Type: (only if you have a devil fruit) Effect: (only if you have a devil fruit) Special Abilities: Kenjutsu: Fair warning, wall of text ahead - Spoiler:
Kenjutsu techniques can be compared to the strategies of warfare, while batto-jutsu or kendo can be compared to shooting range techniques. As in the "Book of Five Rings", by Miyamoto Musashi, a kenjutsuist relies on the conditions of the ground, light source, as well as the opponents' capabilities, before implementing a practical attack. The attack is not set on any particular weapon or move to capitulate. Nor is there a predisposed target or trajectory - any exposed part of the opponents body is a possible target (as in Musashi's "Injuring the Corners").
To be effective, a kenjutsu strike/or counter-strike is a composition of several techniques: feigning, cutting, jabbing, thrusting, parrying or binding, footwork, choice of weapon, and even knowing the opponents weapon. It was mentioned that once Musashi realized the physics of the Chain-and-Sickle (kusarigama) that he was able to defeat it.
The feigning techniques are effective movements of the weapon, footwork, center of gravity, and even the use of kiai. Applied effectively, the opponent is set-back one move, while creating an opening elsewhere. The feigning technique should be angled to allow a quick direct shot from this position. Only sufficient amount of practice will perfect these techniques, and whatever method of teaching it takes to convey the training of proper reflexes. There is not much time to think during a skirmish or battle. A fluent continuation of techniques must be deployed in order to manage even multiple opponents. One second per each opponent is too long. Managing an entire army should be treated the same way. A practical understanding of the body and weapon is necessary in order to be able to dispatch a strike or counter strike whether standing, walking, or rolling around the ground, (or whether an army is attacking or retreating). There is no time-out or ready position. It might even be a fight under minimum visibility or even total darkness. When striking range is reached, reflexes dictate the outcome.
Cutting, Jabbing, and thrusting techniques must be all preceded by a feign. The defender can easily parry a strong attack due to the telegraphing momentum behind the attacker's weapon. Therefore, a strong cutting technique can easily receive a deadly cut across the sword hand or forearm. The feigning movement should compliment both double-sword, two-handed sword, or any weapon.
There are some strikes that do not require a preceding subterfuge. These are referred to as "Quick Strikes". They are done with two hands on the sword, or with sword in each hand. One hand is at the base of the tsuka (to provide longer reach), and the other hand is at the ridge of the blade to provide the initial force to flick the sword as quick as an arrow to hit the target. This could also be done with the double sword, with one sword providing the push for the dispatch. These postures are hidden, and the ready positions are implemented while switching hands or while changing steps. These flicking strikes can be administered from any angle (from the top, sides, or below).
When parrying, always try and direct the point of the sword to the target. This minimizes the step needed to be able to counter-attack. Thus, the opponent is at an immediate disadvantage. Also, using the quick strike at the opponents sword hand or forearm will immediately incapacitate the opponent's attack before having to parry it. A simple rule of thumb to keep the point of the sword pointed to the opponent (or at within the area of the gate) while attempting to parry in all angles, will provide a good foundation for an appropriate counter maneuver reflexes.
Musashi had mentioned that the footwork shall be accommodating to whatever terrain or purpose that is given. The correct stride is to be applied to whatever leverage is necessary or needed to effectively wield the weapon on-hand. The choice of weapon and knowing the opponents' weapons is detrimental to the assessment of the right technique and strategy. Knowing the center of gravity of a particular weapon can help the assessment of its maneuverability and speed, as much as its effects on leverage and kinetic forces.
The use of the double-sword (a sword in each hand) can provide an ultimate control of the gate. The "Gate", as referred to by Miyamoto Musashi is the opening between two fighters at a given time. All attacks must go through the gate in order to reach the target from any angle. To close or disrupt the gate at the correct given time is necessary to deflect incoming attacks. The double swords' ability to alternate and compliment their trajectories provide a strong continuous flowing barricade as well as trapping and striking repetitions. Timing is essential in the use of this technique, and Musashi had advised that the double-sword technique should be learned early-on.
In the later stages of kenjutsu, one can win without the use of a blade - by merely understanding on how the physics of sword work. A kenjutsuist can resolve or win without having to fight (or without having to cut) - and gaining followers instead. There is not one individual or certain religion that started this. Any level headed person would not want to maim or kill another human being if he knows that he can do it at will. A kenjutsuist (a true swordsman) strives to attain well beyond cutting techniques - to be able to serve his master or act on his own as a diplomat of fairness in the living hell.
Weapon Knowledge: Being trained from a young age and plus being a Kenjutsu user James knows how to counter many weapons and throw the user off balance before he can lead with an attack. Horse back Riding: James has learned how to stay on a horses back as well as fire a bow and arrow and swing a weapon from it. Archery: Coming from a samurai family, James is well versed in archery able to fire from horse back or from the ground and hit his target. Heavy and Light armor training: James is well used to both wearing heavy armor and light armor able to move effectively wearing either of them. Learned Techniques (Keep it 1-25): Weapons/Items: GuironYumi of around 7 ft that requires arrows of around 3 ft. Yari Kanabo 24 in wakizashi. Character Flaws: (Put down things such as the character's weaknesses, fears, berserk buttons, and overall personality flaws. At least two are necessary.) Goals: | |
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