| Rumble balls with zoan devil fruit weapons | |
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+5nikz200 Shichibukai Hunter InTents Eight Of Spades Layman Iconoclast 9 posters |
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Layman Iconoclast Admin
Posts : 10667 Join date : 2008-07-01 Age : 32 Location : I am everywhere I see everything
| Subject: Rumble balls with zoan devil fruit weapons Sun Sep 12, 2010 1:33 pm | |
| since this has never happened in the series but is technically possible in this rp I pose the question for all of you as to what would happen if someones zoan devil fruit wielding weapon were to use rumble balls, please discuss results as your opinions and arguments influence the final ruling. | |
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Eight Of Spades
Posts : 211 Join date : 2010-08-31 Age : 30
| Subject: Re: Rumble balls with zoan devil fruit weapons Sun Sep 12, 2010 1:34 pm | |
| I don't think there would be any result. I believe the rumble ball is only for fully biological creatures. That's in my opinion though. | |
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InTents
Posts : 1310 Join date : 2010-03-02 Age : 29 Location : Your backyard
| Subject: Re: Rumble balls with zoan devil fruit weapons Sun Sep 12, 2010 6:54 pm | |
| I'd estimate it would have the same effect as a human with a rumble ball, granting the weapon additional hybrid forms, whether it be the same as chopper's, or new things like "sharp point". | |
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Shichibukai Hunter
Posts : 2289 Join date : 2010-04-28 Age : 31 Location : In your bushes.
| Subject: Re: Rumble balls with zoan devil fruit weapons Sun Sep 12, 2010 7:30 pm | |
| Well, look at it this way: When Chopper uses a rumble ball he gains a transformation called 'Horn Point'. How could a creature without horns use 'Horn Point'? I think that the rumble ball should simply boost four different aspects (within reason of course) of whatever Zoan DF user eats it, whether the one who eats it is originally biological or used to only be an inanimate object. | |
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Eight Of Spades
Posts : 211 Join date : 2010-08-31 Age : 30
| Subject: Re: Rumble balls with zoan devil fruit weapons Mon Sep 13, 2010 2:31 am | |
| James, it's because the rumble ball was made by Chopper. | |
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Shichibukai Hunter
Posts : 2289 Join date : 2010-04-28 Age : 31 Location : In your bushes.
| Subject: Re: Rumble balls with zoan devil fruit weapons Mon Sep 13, 2010 6:41 am | |
| - Naito Meru wrote:
- James, it's because the rumble ball was made by Chopper.
I know that. But since this is an RP and not the actual Nep Ece series we have certain liberties that they do not. | |
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nikz200
Posts : 7605 Join date : 2010-02-19 Age : 34 Location : Malaysia
| Subject: Re: Rumble balls with zoan devil fruit weapons Mon Sep 13, 2010 6:43 am | |
| not if admin sama says otherwise.but james is right about the four aspects thing....... but the thing is, people will all start using rumble balls for everything.. rumble balls have a time limit too you know...... | |
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Shichibukai Hunter
Posts : 2289 Join date : 2010-04-28 Age : 31 Location : In your bushes.
| Subject: Re: Rumble balls with zoan devil fruit weapons Mon Sep 13, 2010 7:49 am | |
| Yeah, three minutes, which we could change to mean three posts. The only problem is, how would you use more then one? This is all theoretical, but if the rumble ball works the same way for everyone, then the second rumble ball would make you transform at random. The third wouldn't be to hard, you would simply gain the powers of all seven transformations and enter Monster Point, but then you go crazy and attack people at random. How would that work? If the user still controlled their character then the character would not be acting randomly. It seems like the deeper I get into the rumble balls abilities the more it looks like it would all be a big numbers game. Unless we're only allowed to use one rumble ball per battle. That would be simple enough.
To sum it all up, my opinion is that we should only be allowed to use one rumble ball per battle. Once the rumble ball is active we gain four extra transformations that each increase the power of a single aspect of the user; Example: Claws, teeth, legs, arms, wings, and so forth. Lastly I think that the rumble ball's effects should only last three posts. Of course, this is all Admin-sama's call, but this could work. You know, this thread has really gotten off topic...heh...but I guess rumble balls weren't exactly ironed out yet anyway so....yeeeeeeeah.... >> | |
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cole
Posts : 73 Join date : 2011-01-08 Age : 31
| Subject: Re: Rumble balls with zoan devil fruit weapons Sun Jan 09, 2011 6:59 am | |
| yeh I agree to cook one rumble ball each battle, you could make it so monster point attacks randomly by attacking allies on purpose but neoeone will do that | |
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Frog Dragon
Posts : 1274 Join date : 2010-03-26 Age : 29 Location : Blarg
| Subject: Re: Rumble balls with zoan devil fruit weapons Sun Jan 09, 2011 10:20 am | |
| Is there a dice roller on this forum? That would solve the two rumble ball problem. | |
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Layman Iconoclast Admin
Posts : 10667 Join date : 2008-07-01 Age : 32 Location : I am everywhere I see everything
| Subject: Re: Rumble balls with zoan devil fruit weapons Sun Jan 09, 2011 7:02 pm | |
| the jury is out on this one, we are waiting for cannon comfirmation to see but if anyone wants to write oda your free to
well no we dont have a dice roller but putting one on would be no problem | |
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Cobdogred Admin
Posts : 2934 Join date : 2011-01-06 Age : 33 Location : In a galaxy far far away
| Subject: Re: Rumble balls with zoan devil fruit weapons Sun Jan 09, 2011 10:44 pm | |
| For monster point why don't we just have a mod come in and control the character at that point..... | |
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JKDragon
Posts : 48 Join date : 2011-01-11 Age : 30 Location : Conversing with my crew!
| Subject: Re: Rumble balls with zoan devil fruit weapons Thu Jan 13, 2011 12:24 pm | |
| That makes sense... I've decided on Jess's four points! Claw point Tail point Flight point Fire point | |
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| Rumble balls with zoan devil fruit weapons | |
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