Technique list name: Battlefield experiments.
Overview: To Do experiments on your opponents even during a fight to analyse how there body reacts to certain ways of fighting to be exluded from them or how they would fight with certain injuries and pain.
User: FiFi gates
History: Within her great need to find out the ways that life works and how it feels to the most basic and analytical way FiFi was never great for fighting but when she did get into a fight with the odd marine or pirate aboard Unit 16's ship she spent her time in a fight to find out what she could do to them before they died always making a mental note of what happened making notes on it later on almost memerizing what it did instantly though it was easier for her to remember what happened to them and not the person she was doing it too. This has been used on the odd pet and animal but it is more effective for her to use on people.
Techniques:
-Level zero-
(use this sheet)
Name: Experiment #1 readying the subject
Type: Experiment
Description: The user dodges around the opponent starting to work out where to strike and at the opportune moment they would strike around the ribs or other exposed point on the midrife on the opponent to get the effect of winding them
Effect: Little to no damage, lowering their agility by 5% for a post
Level learned: 0
Stat Requirements:
Agility:20%
Skill:20%
Practical intelligence:30%
Name:
Type: Experiment #2 Speed
Description: The user starts to make quick work of cuts around the feet of the opponent or however they use to move
Effect: Little to no damage, lowering speed 5-10% for 3 posts
Level learned: (higher level techniques are aloud to be more powerful)
Stat Requirements:0
Agility:20%
Skill:20%
Tactical intelligence:10%
Practical intelligence:40%
Name: Experiment #3 grip
Type: Experiment
Description: The user starts to dodge to get in close to the opponents weapon to start carving around fingers,hands and wrists
Effect: Low damage, The target need either an endurance or skill of 20% to keep hold of their weapon without dropping it
Level learned: 0
Stat Requirements:
Agility:20%
Skill:20%
Tactical intelligence:10%
Practical intelligence:40%
-Level one-
Name: Experiment #4 Pain threshold
Type: Experiment
Description: The user will start to create small cuts across all the exposed flesh of the opponent
Effect: Low damage, if they have an endurance of below 20% they would have their stats lowered by 5% for 3 posts
Level learned:1
Stat Requirements:
Agility:20%
Skill:20%
Tactical intelligence:10%
Practical intelligence:30%
-Level two-
Name: Experiment #5 Accuracy
Type: Experiment
Description: The user will attempt to strike at the eyes and the sights of the weapon of the user though more difficult to do than the other low level experiments
Effect: Lowers the skill of the opponent by 10% for 3 posts or remove the sights of a weapon
Level learned: 2
Stat Requirements:
Agility:20%
Skill:25%
Tactical intelligence:15%
Practical intelligence:45%
-Level three-
Name: Experiment # Arms
Type: Experiment
Description:The user starts to slash at the shoulders and arms to create large gashes and immobility in an arm
Effect: The affected arm is unable to be used for the next couple of posts or this can be caused to be prolonged if the arm is harmed more
Level learned: 3
Stat Requirements:
Agility:30%
Skill:30%
Tactical intelligence:10%
Practical intelligence:50%
Name: Experiment # Legs
Type: Experiment
Description: The user starts to slash at the knees and legs to create large gashes and immobility in a leg
Effect : The affected arm is unable to be used for the next couple of posts or this can be caused to be prolonged if the arm is harmed more
Level learned:3
Stat Requirements:
Agility:30%
Skill:30%
Tactical intelligence:10%
Practical intelligence:50%
-Level four-
Name: Experiment # Chest
Type: Experiment
Description: The user starts to carve around the ribs of the target going for one inparticular to expose an organ and to carve out the rib to be broken.
Effect :Large damage, the strength and speed of the target is lowered and a rib is exposed to the elements.
Level learned:4
Stat Requirements:
Strength: 20%
Agility:20%
Skill:40%
Tactical intelligence:20%
Practical intelligence:50%
-Level five-
Name: Experiment # Broken
Type: Experiment
Description: The user targets an exposed bone of the target and attempts to break it, slicing into it with the users blade and then snaped when thin enough
Effect: Large amounts of damage
Level learned:5
Stat Requirements:
Strength: 20%
Agility:20%
Skill:50%
Tactical intelligence:20%
Practical intelligence:50%
Name: Experiment # Blood
Type: Experiment
Description: The user starts to strike at the veins along the wrists, thighs and neck to create large amounts of bleeding though not enough to cause permanent damage but enough to cause light headiness
Effect: Damage and causes large amounts of bleeding
Level learned:5
Stat Requirements:
Agility:20%
Skill:60%
Tactical intelligence:20%
Practical intelligence:60%