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| Cyborg Fuel and Life- Return System (Includes Giant/Wotan growth sheet and height boosters) | |
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Karasu(the crow)
Posts : 2095 Join date : 2011-05-15 Age : 31 Location : In your closet
| Subject: Cyborg Fuel and Life- Return System (Includes Giant/Wotan growth sheet and height boosters) Thu Jan 02, 2014 4:37 am | |
| Cyborgs and Life Return Cyborgs are a hybrid race created from technology, any race can become a cyborg; except Giants and Wotans. Upon becoming a cyborg, all advantages and disadvantages of the original species will become void; the 'species' is now a cyborg, so they only gain the advantages and disadvantages of a cyborg. Note: this does not effect technique trees at all so all of you fishman are safe. The cyborg starts out with 50F, F stands for Fuel. Each technique that uses special technology, such as a laser, requires fuel. An example would be an attack with an adamant fist of powah, then it would say, next to the technique, "costs 1 F" meaning 1 fuel point will be taken away from the current total of fuel points after using the adamant fist. Similarly, Life return users will start with 5000 calories, and will lose a minimum of 100 calories for each life-return technique they use. More calories (or calorie drain) will be needed for stronger techniques, obviously. Techniques without calorie drain, or with low calorie drains, despite a high power need some sort of side effect which is left up to the user and can be approved by a moderator; such as internal damage or an automatic sense of fatigue. Cyborgs that use life-return can 'overlap' their fuel source, but not completely. 50F can only give calories a 3000 calorie boost, and 5000 calories can only give a 30F boost. Cyborgs have discounts in all Beli stores, at 20%, but also gain a 20% increase in any and all AP purchases (always rounding up). This allows cyborgs to equip themselves more adequately, but at a cost. In the AP store, cyborgs and life return users may purchase increases to the calorie and fuel of the cyborg (so you start a thread with more possibilities for those epic techniques). Endurance must be 30 or higher to purchase an increase. Increases are 500cal (for life-return users) or 5F (for cyborgs) per 3AP. Starting at 30 endurance, every 10% of endurance increases the possible maximum by 500cal and/or 5F. So a person with 40 endurance can have a maximum of 60F and 6,000 Calories, but the person still has to buy the extra calories or fuel in the AP store. Once someone reaches 80 endurance, their Cal and/or Fuel double the achieved amount. So at 80 endurance a cyborg will increase its fuel maximum by 10, and a life return user will increase their calorie maximum by 1,000. At 100 endurance, there is no limit to energy but the fuels and calories, but they still have to be bought. | |
| | | Karasu(the crow)
Posts : 2095 Join date : 2011-05-15 Age : 31 Location : In your closet
| Subject: Re: Cyborg Fuel and Life- Return System (Includes Giant/Wotan growth sheet and height boosters) Thu Jan 02, 2014 4:39 am | |
| Giants and Wotans are the tallest races in one piece, arguably. Wotans are known for being around 80 feet when they mature, while giants can reach up to 200 feet on their own. This sheet will focus on the developmental process in height for both of these races. Giants are the master race of height, you can't get any higher then a giant unless you were a giant and won a height booster (something to look forward too). Wotans are a combination of giant genes and fishman genes; these guys are very tall as well. Now, without further ado, here's the leveling system for these Legal monsters.
Giants are very tall, and sometimes bulky. So every level a person can choose to increase their giants height by 5 feet after starting out, so their height is 15 feet starting in the beginning and their maximum is 200 feet, meaning they'll turn to full sized giants in 37 levels. This is a fair number in my opinion, since it means just the right amount of devotion without unnecessary work to becoming one of the tallest and heaviest characters on the site. Every eight feet a giant will gain 350 pounds maximum, depending on the owner's choice. So in the end a giant will weigh 8,750 pounds. Or over 4 tons for those of us that are too lazy to say the whole number. Keep in mind that this is a maximum, so a giant does not have to weigh this much.
Wotans are a little shorter than Giants, but still tower over other races. Wotans increase in height by 5 feet every level, like with giants, but stop increasing when they reach a certain point. When Wotans reach 80 feet they stop growing. Since Wotans start at 15 feet this means they reach their maximum height in level 13. It's a good start for a character, but it's as far as they can go. A Wotan weighs around 500 pounds every 8 feet, so in the end they reach 5,000 pounds. This is 2 and a half tons. As stated before, a wotan doesn't have to weigh or turn into this height. It is up to the creator of his/her character for the height and weight of the character.
It is also good to know that any character can turn into a tall character at one point, if the creator wants it to happen. Basically, the levels of height go something like this:
Microscopic: It's microscopic, unseeable by the normal human eye. Strength is reduced by a factor of 3 while agility is multiplied by 3.
Insect: As small as an insect, anything under a few inches of length. This stage is still visible to a normal human eye. Strength divided by 2.5 while agility is multiplied by 2.5.
Dwarf size: Up to 2 feet, half the strength of a human so .5. Agility is multiplied by 2.
Normal human size: Up to 8 feet
Half giant size: Up to 25 feet 1.25 times stronger than a human. Agility is divided by 1.25.
Wotan size: Up to 80 feet 1.50 times stronger than a human. Agility is divided by 1.50.
Giant size: Up to 200 feet 2 times stronger than a human. Agility is divided by 2.
Orz size: Up to 800 feet 2.5 times stronger than a human. Agility is divided by 2.5.
Wolf size: 1500 feet 3 times stronger than a human. Agility is divided by 3.
To find the strength of each size class take the % in their strength stat and multiply it by the number given above. For example a giant with 50% in streangth would be equal to a human with 100% while a half giant with 50% would be equal to 62.5% strength. The principle is the same for Dwarves, only it reduces their strength. A dwarf with 50% would be equal to a human with 25% strength. Agility is reduce in the same ammount that the strength is increased.
If a member or staff were to win a growth booster in one of the events set up by the staff, they will grow one level above their characters height level. So a skypean can become a half giant sized skypean, and if she wins another grow booster she can become a wotan sized skypean. Extc. If a giant won a growth serum that giant will become Orz sized. Extc. You guys get the point, basically your character's "height level" will increase by one. These can only be won in events/contests, and cannot be bought.
Limits On Growth: Any races that are human sized may only reach up to wotan size. Dwarves and small animal characters are limited to half giant size. The maximum size, Wolf may be obtained only by full giants. Half giants may move up to giant size while wotans are limited to Orz size. | |
| | | Cobdogred Admin
Posts : 2934 Join date : 2011-01-06 Age : 33 Location : In a galaxy far far away
| Subject: Re: Cyborg Fuel and Life- Return System (Includes Giant/Wotan growth sheet and height boosters) Thu Feb 19, 2015 5:34 am | |
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| | | Cobdogred Admin
Posts : 2934 Join date : 2011-01-06 Age : 33 Location : In a galaxy far far away
| Subject: Re: Cyborg Fuel and Life- Return System (Includes Giant/Wotan growth sheet and height boosters) Sat Jul 04, 2015 12:56 am | |
| Update to the weight classes. | |
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| Subject: Re: Cyborg Fuel and Life- Return System (Includes Giant/Wotan growth sheet and height boosters) | |
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