One Piece RP - Race to the Grand Line
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One Piece RP - Race to the Grand Line

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 Spike Oddjob WIP

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Sleepy




Posts : 1550
Join date : 2011-04-11
Age : 29

Spike Oddjob WIP Empty
PostSubject: Spike Oddjob WIP   Spike Oddjob WIP Icon_minitimeTue Feb 05, 2013 7:33 am

Name: Spike Oddjob

Themes:Age: 29

Bounty: 0B

Species: Human

Occupation: Private Investigator, Barista

Allegiance: Bounty Hunter of the Bounty Hunter Alliance

Home Village/Ocean: Candela Cove, East Blue

Appearance: Spike is quite short, barely reaching 1.70 meters when fully stretched, and has a thin body structure to accompany his small figure. He weights around 65 kilograms, packing a bit more raw strength than meets the eye. His slightly messy brown hair is usually covered by an old black fedora hat, whose color became worn and faint after years of usage by Spike and his former boss. As long as he gets his coffee, Spike's green eyes are kept wide open, always on the lookout for anything that might keep his caffeine-filled mind busy. His relatively long and sharp nose is accompanied by a big mouth (Both physically and metaphorically) that always carries the scent of coffee in its breath.

Spike's attire consists of a cream-colored striped zoot suit over a long white shirt and a tie of a varying color. The inside of his suit has a custom pocket that is meant to hold Spike's coffee thermos - a gem that he will never leave behind that usually contains extremely powerful espresso. The other pockets of his suit are always filled with crumpled sheets of paper with random scribbles written on them in black marker, from memos and bounty posters to random ideas and funny doodles that aren't even that funny. On his feet Spike wears a pair of black polished business shoes, with white spats covering them to go with his formal appearance.

History: Spike was born out of a fling his mother had with a wondering pirate, who left her and the island for good before she even knew about her pregnancy. As a child to a single parent mother, Spike had a rough start. He and his mother had trouble living off of her hard-earned salary as a washerwoman, forcing Spike to try and find a job at the age of 5. Luckily, the island was also the home of "Short Straw" Bill, a 50-year old man who gained his epithet thanks to his incredibly bad luck, making him a bitter man. Bill lost his wife only a month after they married after a pirate broke into their home and attacked her when she tried to protect her wedding ring. Without a son or a family of his own, Bill had a soft spot for Spike, and was willing to hire him as his assistant.

Bill was a hired detective, who helped the people of his island and the neighboring islands deal with various mountain bandits and pirates. He became a detective after the death of his wife, and used his skills as an ex-marine to both solve crimes and bring the criminals to justice with a decent beating. Being a mere 5 year-old, Spike had no place on the field, so Bill hired him as a secretary. He spent several years manning Bill's Den Den Mushis, handling his mail and organizing his schedule, all of which bored him to sleep. That's where Spike's long relationship with coffee bloomed. To keep himself awake despite the boredom, Spike smuggled and drank coffee from Bill's cabinets, slowly building a dependency that'll stick to him for years to come.

Spike's organization skills were poor, even for a boy of his age, and after several years in which no improvement took place, it was obvious to Bill that Spike's place was not behind a desk. When Spike turned 10, the age in which Bill originally joined the marines, Bill decided to take him out to the field. In order to do that, he began training him, teaching him to defend himself. Spike's coffee-drinking habit caused his hands and arms to shake more often than not, making them a weak tool for combat. On the other hand, Spike's legs packed a significant amount of strength from jumping and running around during his caffeine rushes, making Bill focus on teaching Spike some basic kicking techniques. Naturally, Spike was extremely happy to finally leave the desk and join Bill in his exciting adventures, and spent most of his time practicing the moves Bill taught him, which strangely resembled swing dancing.

It was only when Spike was 14 when Bill decided it was time to take him on a case. It would have been even later if Bill wouldn't have had to age along with Spike. During the four years of practice, Bill and Spike developed a special bond greater than that of a boss and an employee. They were a mentor and a protege, a father and son, with Bill replacing Spike's father and Spike being the son Bill never had. Spike was extremely useful to Bill, being very light on his feet and packing a sharp mind and a surprising strength, he covered every weakness that Bill gained with age, making them an ideal crime-solving duo. Together they fought an endless amount of battles against mountain bandits and pirates who disturbed the islands, and solved an endless amount of petty crimes. They worked together for 9 years, until Spike became 23. At that time, Spike and Bill got into a fight with a pirate crew that Bill was simply too old to survive. The unlucky detective found himself in the wrong side of a smoking barrel, and later in the middle of a puddle of his own blood, dying a quick and painless death.

Spike had a hard time dealing with Bill's death, desperately trying to keep as much as possible from him. He adopted his attire and kept his old hat to himself. He inherited Bill's house and kept his

Personality:

Ship: name of ship

Ship Flag: describe

Devil Fruit: None
Type:
Effect:

Special Abilities: powers excluding the devil fruit not techniques for example a sword style

Learned Techniques (Keep it 1-25): Sword techniques, Devil fruit moves, rokushiki, anything special move wise

Weapons/Items: take what you want from the approved weapons list but custom weapons must be registered and approved

Character Flaws: (Put down things such as the character's weaknesses, fears, berserk buttons, and overall personality flaws. At least two are necessary.)

Goals: Must have a goal, this can be something simple like "survive" or a bigger goal like "pirate king"
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