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| Subject: Meimu Meimu no Mi Mon Jul 23, 2012 5:09 am | |
| If I failed to cover anything, please ask me about it instead of denying. Name in Japanese (translation): Meimu Meimu no Mi Capabilities: The consumer of this fruit is granted the ability to create illusions with specific circumstances. These illusions are set at various levels. The conditions and tiers of mirage are as followed. - Tiers:
Tier 1 (+Ocular)- The illusion only effects the visual center of the target causing them to hallucinate any image, however, because of the lack of immersive details, the illusion can easily fail. This level illusion is commonly discovered if scrutinized for more than a few moments. Tier 2 (+Auditory)- The illusion can now effect the aural center of the target, causing them to hear sounds that do not exist. This extra sound makes the average person unable to easily read through the illusion without touching it, however, animals with strong noses (or people with similar ability) can notice something fake about the illusion. Tier 3 (+Olfactory)- The illusion now also projects an odor onto the target, causing them to smell the creation if it has a scent. While this detail may seem minor, it is very useful as it is more immersive. Until the illusion is touched, there is no clear hint it is not real. Tier 4 (+Haptic)- The illusion now effects the nerves of the target, completely deceiving them. However, this doesn't mean the illusion has become concrete (in fact, it can deal no real harm, even if it can overload the nerves of an opponent or cause extreme pain). This illusion can still be disturbed if struck with direct force.
- Conditions:
*all illusions break when the illusionist is hit hard enough or rendered unconscious; other forms of breaking the illusionist's concentration also dispel illusions. *a heavy physical blow can free the target from all illusions. *as soon as a target realizes (with reason) the illusion is an illusion, it can be dispelled. *Until achieving complete mastery of the fruit, the user must make physical contact (not necessarily skin to skin, but person touching person) before they can deceive a target *There is no definite limited number of targets effected by the illusion, but a low level illusionist will struggle to control whole crowds. *Illusions using all senses cannot effectively be used on crowds *only a master can use haptic illusions on more than one target at once *any illusionist can freely use any level of illusion on themselves. *once an illusion is discovered, the target will not be susceptible for illusions for the thread *illusions can feature motion, but lack any consciousness of their own meaning that the illusionist has to put special effort to move them *while haptic illusions can emulate pain, they cannot actually cause injury. The target's body may react to choking with a failure to breath, however, they will not burn to death* *illusions lack permanence-if the target was rendered unconscious or the illusion was otherwise disrupted, it may be re-established, but it will not persist on its own. *illusions can be disrupted by being hit with any sort of close-range force or explosion. Bullets and other standard projectiles don't disrupt the illusion-instead they pass through. If someone were suspicious of the illusory target before the projectile passed through it, the illusion would be shattered. *illusions require linking- the physical contact must be made each thread. This does not apply to master illusionists as they do not require it. *mastery is not an ability easily acquired or possible to obtain from the beginning *self-illusions apply differently *the user can make themselves invisible to targets, however, the link must be established first and the illusion is entirely situational (it can be shattered by an outside source revealing them)
Type: Paramecia - Note:
I recognize their is already an illusion fruit, however, I wished to create a more amended version that covered gaps and added different abilities. I hope any mod reviewing understands this, and recognizes my seniority of them. If that previous justification and/or threat doesn't apply to you... well shit.
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Sleepy
Posts : 1550 Join date : 2011-04-11 Age : 29
| Subject: Re: Meimu Meimu no Mi Mon Jul 23, 2012 6:53 am | |
| APPROVED, anyone who plans on using the Meimu Meimu No Mi from this point forward must use this version. | |
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Captain One-eye
Posts : 970 Join date : 2011-03-06 Age : 27 Location : 'S-hertogenbosch, Netherlands
| Subject: Re: Meimu Meimu no Mi Mon Jul 23, 2012 7:17 am | |
| Wow great job major! You put into perspective the fruit I couldn't in such detail! Also since my char already mastered the previous version and he has to use this version, does that mean it resets? o_0
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Sleepy
Posts : 1550 Join date : 2011-04-11 Age : 29
| Subject: Re: Meimu Meimu no Mi Mon Jul 23, 2012 7:34 am | |
| I'd say no, it wouldn't be fair if it was so, you're in the clear Youri, this shouldn't be applied retroactively | |
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| Subject: Re: Meimu Meimu no Mi | |
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