One Piece RP - Race to the Grand Line
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 The Solace Knights

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Thatoneguy

Thatoneguy


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PostSubject: The Solace Knights   The Solace Knights Icon_minitimeSun Dec 14, 2008 3:56 am

Crew Name: The Solace Knights
Captain: ( Alister Blizt(Allister Blizt))
Flag: (a tattered black flag that has small whitemarks semi-resemblant of a tattered jolly roger)
Ship: (Tornado)
Side: (pirates.)
Crurent Members: 4 Allister Blizt, Kratos Nuros, Naximus Norland, Rammuel "Rammy" Aot
Crew Goals: To find or steal abunch of treasure
Crew History: The crew is just Alister and his friends who happen to have the dinghy he stole when he was a kid. He says its a crew but until more people join the "crew" is a ragtag pirate ship with a Dreamer for a captain, and some loyal others.
Expeting new members?: Yes


Last edited by Allister Blizt on Thu Jan 22, 2009 10:33 pm; edited 3 times in total
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Layman Iconoclast
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Layman Iconoclast


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PostSubject: Re: The Solace Knights   The Solace Knights Icon_minitimeSun Dec 14, 2008 3:57 am

you'll need to go in to more information about the history
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Thatoneguy

Thatoneguy


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PostSubject: The Solace Knights   The Solace Knights Icon_minitimeSun Dec 14, 2008 3:59 am

Okay edited text
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Layman Iconoclast
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PostSubject: Re: The Solace Knights   The Solace Knights Icon_minitimeSun Dec 14, 2008 4:02 am

you will need to:

approve or disapprove applicants if they can supply a desent reason for their chars to join and add something

keep the number of DF uers to non DF users ration in check or we will remove people

post their RP

APPROVED
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Fwink

Fwink


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PostSubject: Re: The Solace Knights   The Solace Knights Icon_minitimeMon Dec 15, 2008 5:50 am

im probably going to join this crew but i dont have a character for it yet,
so if u hand any position or anything you wanted in a char ill make a character based on that
otherwise ill just make up something
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Thatoneguy

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PostSubject: The Solace Knights   The Solace Knights Icon_minitimeMon Dec 15, 2008 2:23 pm

I have a lot of open positions, i want a first mate first. (everything other than captain is open)

What reason would you want to join the crew?

What makes you important to the crew? (skills, talents, information,)
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Fwink

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PostSubject: Re: The Solace Knights   The Solace Knights Icon_minitimeMon Dec 15, 2008 8:47 pm

well havent finished the character, and reasons would be finding treasure i guess since that's the crews only goal
and i would bring fighting skills to the crew, plus any other skills i put on my char, ill probably have him posted in a few days
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Thatoneguy

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PostSubject: The Solace Knights   The Solace Knights Icon_minitimeMon Dec 15, 2008 8:55 pm

Well as soon as i hear some specifics i will make a judgement but until then i am thinking you need to be more detailed about talents but the reason for joining is good enough,
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Fwink

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PostSubject: Re: The Solace Knights   The Solace Knights Icon_minitimeMon Dec 15, 2008 9:29 pm

of course i havent even made the sheet yet, i wasnt applying yet, just asking if there was anything you wanted
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Thatoneguy

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PostSubject: The Solace Knights   The Solace Knights Icon_minitimeMon Dec 15, 2008 9:31 pm

Any thing, Although a doctor, shipwright, or first mate would be cool
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Thatoneguy

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PostSubject: The solace knights   The Solace Knights Icon_minitimeFri Dec 19, 2008 1:03 am

I would really like a Doctor for the crew
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Fwink

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PostSubject: Re: The Solace Knights   The Solace Knights Icon_minitimeFri Dec 19, 2008 2:22 am

Sorry hes not a doctor, also he isnt approved yet but you can still approve him for the crew

Name: “Bright Whip” Zanet Frinden

Age: 17

Bounty: None (he’s not a pirate, yet)

Species: Human

Occupation: Rancher, but he has cooking and woodworking skills

Allegiance: Pirate

Home Village/Ocean: Cattle Island, South Blue

Appearance:
Height: 6’0
Weight: 156 lbs
Gender: Male
Eyes: Dark brown, angled
Hair: Short, Brown, simple. Zanet always wears a cowboy hat.
Physical: Athletic with muscular arms and shoulders. Zanet has light skin and a few freckles. He has a horrible farmers tan but always covers this with a shirt.
Clothes: Zanet wears a dark green plaid button up shirt open over a white wife beater. He has faded blue jeans and a black belt with a large gold buckle. He is never seen without his light brown cowboy hat. He wears light brown shoes that have a pointed toe like cowboy boots, but have normal soles and don’t cover the ankle like boots.

History: Zanet was born on a cattle farming island in south blue. The population of the island all lived on large ranches and raised most of the world’s cattle for beef. Zanet, however, was not satisfied with the simple rancher life. He learned how to use a shotgun and a whip with great proficiency. His parents actually encouraged his adventuristic ways, and supported his decision to leave the island and see the world. “Our home is always open to you, but try to make a great man out of yourself!” they said on his 17th birthday when he left the island. He traveled as a mercenary at first, but he always envied the pirates sense of freedom and adventure.

Personality: Zanet is very friendly and cheerful. He talks with a Texan accent. He loves to show off his whipping skills. He is often smiling or laughing, and adds to any conversation he understands. He is not particularly smart, but had a good amount of common sense. He believes hard work is the solution to any problem.
Hobbies: Practicing with his whip.
Habits: Talking about home

Fighting Style: Zanet uses his shotgun for long-medium range, and his whip for just outside of melee. In melee he pretty much is screwed, and has to move backwards.

Ship: none yet

Ship Flag: none

Devil Fruit: none

Special Abilities: Animal Charisma (animals like him), Shotgun and Whip proficiency,

Learned Techniques (Keep it 1-25):
Bright=Attack utilizing fire
Crack=Whip attack
Boom=Shotgun attack

Bright Ball: Zanet cracks his whip towards an opponent, causing a fireball to form from fire burning kerosene expelled by the quickly moving whip. Travels about 5 feet.

Bright Slap: Hits target with whip, expelling kerosene onto their skin. This is then lit and causes small burns.

Splitting Crack: An overhead swing, The whip is cracked to hit its target at the greatest speed. This has the greatest speed and is the strongest of all the whip attacks. It can break wood.

Stinging Crack: A swing from the side, whip is not cracked. When it contacts with skin it makes a long, painful, cut.

Rat Crack: Whip is swung underhand, and cracks upward. This attack is the second strongest and is similar to a rat tail with a towel.

Theft Crack: Whip is swung at an item the opponent is carrying and wraps around it, hopefully stealing it from their grasp.

Pump Boom: A normal shotgun shot directly at the target.

Gat Boom: A series of 6 shots in quick succession.

Fly Boom: While jumping backwards, a shot (or multiple) is fired to propel Zanet backwards ever faster and further.

Weapons/Items:
Weapon Name: Flaming Bull Whip

Description: A large leather braided bull whip. 10 Feet in length from handle to end of whip, so it has about a 7 foot range. end of the whip can pass the sound barrier if cracked correctly. The whip can be used to steal objects from opponents hands, but cannot bring the object back to the whipper's hands and cannot be used to swing from a branch. The whip can also be soaked in kerosene and lit on fire. when cracked, kerosene flies off the end of the whip, and is then lit on fire by the flaming whip, this creates a fire ball in the air that travels about 5 feet.

Weapon Special Abilities: Creates a sonic boom when snapped. May be soaked in kerosene and lit, this allows it to make fireballs.

History: Given to Zanet by his father. Zanet came up with the flaming whip idea.

Weapon Name: 6 Shot Shotgun

Description: A rifle that generally uses shotgun shells. The shotgun has a revolving bullet chamber that is on its right side. This chamber holds 6 shotgun shells, and revolves when the gun is shot. The chamber is bigger then a revolver chamber, and has a radius of about 3 inches. The shells burst into pellets after they are shot, and the pellets are propelled up to 150 yards, but loose their power over distance. The shot is most effective at about 20 yards, and is still deadly up to 40 yards. After that the pellets are too dispersed to deal heavy damage and only a few hit the enemy. At 20-30 yards the pellets cover a 2X2 foot area, and 3X3 at 30-40. After that they disperse and loose effectiveness. The shotgun requires 2 hands to use, if used with one it will cause damage to the shoulder, elbow, and wrist joints, and will throw the wielder off balance.

Weapon Special Abilities: Area of effect shot, effective at short range.

A bladder of kerosene
5 shotgun cartridges (one in gun)
60 shells (30 in cartridges) extras in ammo bag

Goals: To become a great and famous pirate.
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Thatoneguy

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PostSubject: The solace knights   The Solace Knights Icon_minitimeFri Dec 19, 2008 1:58 pm

What will he bring to the crew? (pretty much any skill will do, except marksmanship)


No problem not being a doctor, and what position do you want him to fill?
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Fwink

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PostSubject: Re: The Solace Knights   The Solace Knights Icon_minitimeSat Dec 20, 2008 4:17 am

shipright and cook as it said in occupation, but he will mostly cook BBQ and meat
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Thatoneguy

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PostSubject: The solace knights   The Solace Knights Icon_minitimeSat Dec 20, 2008 4:21 am

Well I need a cook, but my friend is gonna be the shipwright, so you could just be cook. I think that being a cook is unique enough to say

APPROVED!!

(As soon as your approved I will start the rping)
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PostSubject: Re: The Solace Knights   The Solace Knights Icon_minitimeSat Dec 20, 2008 4:26 am

ok see you there
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Thatoneguy

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PostSubject: The solace knights   The Solace Knights Icon_minitimeSun Dec 21, 2008 6:00 pm

I hope your char. gets approved soon. I also gotta get my friend to join, then i will start the rping.
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Thatoneguy

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PostSubject: The solace knights   The Solace Knights Icon_minitimeMon Dec 22, 2008 1:54 am

I think i'll call the solace knights thread. "The Solace Knights, Heroes for Hire!" (One rule of the solace knights is keeping the berserk killing sprees to a minimum).
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Fwink

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PostSubject: Re: The Solace Knights   The Solace Knights Icon_minitimeMon Dec 22, 2008 1:57 am

and these are pirates? ok then
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Thatoneguy

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PostSubject: The solace knights   The Solace Knights Icon_minitimeMon Dec 22, 2008 1:58 am

they are pirates, but they technically are only pirates because they steal treasure and are against the Navy. They don't believe in pointless killing because the captain values life very much.
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Fwink

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PostSubject: Re: The Solace Knights   The Solace Knights Icon_minitimeMon Dec 22, 2008 2:00 am

y are they for hire?
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Thatoneguy

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PostSubject: The solace knights   The Solace Knights Icon_minitimeMon Dec 22, 2008 2:07 am

The captain has bad money habbits, and will take any job because he needs to eat to live. The pirates will get in Ship battles, but stay away from killing innocent people. (As in non-navy or pirates, who don't attack them or others, or commit any other kind of crime.) the Heroes part is because it sounds cooler than Pirates for Hrie.
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Fwink

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PostSubject: Re: The Solace Knights   The Solace Knights Icon_minitimeMon Dec 22, 2008 6:04 pm

ok that makes sense. so they are pirates cuz they like treasure. but are mercenaries cuz they never find enough treasure to live off of.
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Thatoneguy

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PostSubject: The solace knights   The Solace Knights Icon_minitimeMon Dec 22, 2008 6:07 pm

Kind of, but they don't fight wars for people, and will steal from innocent people as long as they aren't hurt. They are kind of like illegal heros. Although Bad guy killing sprees are allowed.
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Fwink

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PostSubject: Re: The Solace Knights   The Solace Knights Icon_minitimeMon Dec 22, 2008 8:02 pm

ya i just meant they were hired for jobs kinda like bounty hunters are.
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PostSubject: Re: The Solace Knights   The Solace Knights Icon_minitime

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