Name: Barsolona T. Witch
Age: 22
Bounty: 925,000
Species: Human
Occupation: Sniper/Crewman.
Allegiance: Pirate
Home Village/Ocean: South Blue
Appearance: Shaggy black hair with sharp attentive looking eyes and a neutral smile. he wears dark blue jeans and black thick dress like shoes. He wears a white long sleeve and black hoody sweater with the sleeves cut out. On his hands he wears gloves(the yarn like kind).
History: Lived on an island in South Blue. The island was a nice tropival island sorta like Hawaii. One day when he was about 18 a marine captain took a post on the island and began doing shaddy things. The Captain was seen as a Crooked Marine Captain and nobody could do anything about it. After Two years Witch got tired of living such an opressed life and gather men from his village to overthrow the Marine captians reign over the island. The attack failed and all were to be executed but on that day Barsolona managed to Escape. Thus giving him a 400,000 beri bounty for his actions against a marine captain and escaping his execution. Witch then went to see and joined a pirate crew. There he managed to find the Shu-to Shu-to No Mi which gave him strange abilities. With him joining a pirate crew he added onto his bounty raising it to 925,000. He later heard that the Crooked Marine Captain had been imprisoned for his ways and his island was free but due to his exploits as a Pirate he would be unable to return to his home island. After 2 more years his pirate crew Disbanded because the Captain and over half of his crew had been caught by the marines. Now all Witch does is sail around and look for another pirate crew to join to have many more adventures with.
Personality: Lazy and forgetful but strong willed
Ship: a Mini sailing ship he calls "The Sparrow"
Ship Flag: None
Devil Fruit: Shu-to Shu-to No Mi
type: Paramecia
effect: Anything that come in skin contact with his hands and feet is shoot. Think of is as his hands and feet are the trigger and whatever they touch becomes the ammo/bullet. EX. flicks a object or person with his finger and shoots them away with the strength of a pistol.
Special Abilities: none
Learned Techniques (Keep it 1-25):
Shu-to Shu-to Pistol: flicks an object or person with his finger and shoots them away with the strength of a pistol.
Shu-to Shu-to Shotgun: flicks an object or person with 5 or 10 fingers and shoots them away with the strength of a shotgun. the effects his more scrambled.
Shu-to Shu-to Rifle: flicks an object or person with two fingers and shoots them away with the strength of a rifle.
Shu-to Shu-to Canon: Punches or Kicks an object or person and shoots them away with the strength of a canon.
Weapons/Items: marbles, Pachinko balls and bullets.
Goals: Have a grand adventure with Nakama.