Name: Kamone Kushina
Age: 17
Bounty: 500 Beli, though her mother is offering 30,000,000 Beli Alive for her safe return
Species: Human
Occupation: Pirate Swordsman
Allegiance: No Crew Yet, Pirate
Home Village/Ocean: East Blue
Appearance: Physical Appearance: Kamone wears a suit of Samurai armor whenever she is awake. No one knows what she looks like underneath the armor. Some say she is actually a man, but others say she is flat-chested and poorly attractive. They are all wrong, for beneath the armor, lies a beautiful woman, with no scars or blemishes.
She has thick, long, black hair, that which she cuts with her own sword and ties into a single long ponytail. Her eyes are light blue, with green edges. She stands at 5' 10'', with a weight of 250 lbs, with her armor on.
Clothing and Armor: Kamone always wears the same armor, but surprisingly, it fails to show any kind of smell or odor. The armor is form-fitting black armor with Silver plates over the shoulders and torso. Underneath the entire armor is a form-fitting black leather jumpsuit. The fabric part of the armor is a two-ply set of tick, black leather, with a sheet of chain-mail in between the two. The Armor is traditional Samurai clad, with a face mask, steel plates along the forearms, calfs, thighs, and biceps. The plates are silver in appearance, with black leather directly under the plates. Underneath the leather, is a sheet of chain-mail, laid right above another layer of leather, which is then sewed back to the first layer of leather. The armor weighs over 120 pounds, more than half of Kamone's own body weight, but it is flexible enough with the metal plates spread far enough apart, that it gives her light enough to move.
History: Kamone was born to a sword instructor in the East Blue, but she went on a cruise with her parents over to the Grand Line and a storm blew the ship to smitherings. She survives and landed on a deserted island with her mother. They spent the next four years trying to survive on the island, while Kamone made friends with the animals. While she was there she came across a giant Dark Swan protecting her young from a Falcon-wolf. In awe, she took her sword and studied by watching the graceful swans. The Dark Swans have the ability to read the hearts of others, so they knew she had no ill intensions towards them and let her train.
When they finally got rescued, she was a full grown woman, with the mind of a little girl. They ended up on a small trading post on the Grand Line. Her mother was a smart investor, and was able to make some quick cash by borrowing some money and investing them into gamblers she knew would win.
After giving her daughter some spending money, she warned her not to get into trouble, and that any rough-housings would result in a serious grounding. Kamone took her advice to heart, but accidentally made her way down a bad part of town. While there, she saw a merman getting illegally sold. Heading her mother's words, she went into a store and bought a suit of Samurai armor with her allowance.
She then beat up the auctioneers and ran off with the Merman, through him into the sea. Her mother was very disappointed with her and was going to through her into lock-down, but she managed to run off, saying she decided her calling was to be a Peace-Maine Pirate.
Her mother though, surprisingly, was a daughter of one of the Royals, and immediately sent assassins after her with specific orders, NOT to harm her, but to instead, bring her back home safely.
Personality: Kamone is sweet, naive, hungry, aggressive, spontaneous, and assertive. She knows what she wants and when she wants it, and will focus everything into understanding where she can get it. She like dango and other sweet things, and is very dense. She can't think of guys as anything but boys, not being able to feel sexual attraction for one. She has the mentality of a little girl, as she spent much of her years growing up outside of society and among animals. She acts much like one a lot of the time, taking food whenever she is hungry, fighting over territory, and not carrying much for money or materialistic things. she is a simple person who doesn't care much, except to have fun, eat, drink, and fight. She has a tendency to change in front of people, not understanding what privacy means and will even get naked in front of men without a second thought. She is actually very cleaver, and has a supernatural skill with strategy games like shogi, go and chess.
Ship: The Black Swan
Ship Flag: doesn't have one yet
Devil's Fruit: Genkei Genkei no Mi (Plasm a Plasma Fruit)
Power: The ability to control and manipulate Plasma and create explosions and burn people, though no actual fire is used.
type: Logia
Special Abilities: Can't afford
- Spoiler:
Kamone is the self-practitioner of Hakuchou no kenryu (Sword Style of the Swan). A graceful, yet fast sword play that moves the sword as if she has two. The style was created after watching the Dark Swans protect their young from packs of Falcon-Wolves.
She is also a skilled warrior in the art of Devil's Fruit weapons, and can understand just how to bring about their best properties. Over the years she has collected her armor, which can rust opposing metals that touch it, and a sword that can melt through objects instead of cutting.
She can talk to animals after living on an island for ten years with them.
She is very fast and strong enough to compete with normal male swordsmen in duels, despite not actually being a swordsman herself. When fighting monster-class men, she relies on her speed, instead of power. She is not very flexible, but makes up for it by moving her arms and legs fast.
Learned Techniques (Keep it 1-25): Can't afford yet
- Spoiler:
Hirogaru ryouyokou [To Spread Out Both Wings]: A defensive technique in which Kamone swings her sword to her left and right, blocking both incoming strikes. It is used as a blocking technique when the opponents are coming from both sides in a pincer strike. The technique can be used also when charging through a crowd of enemies, and if the enemies are close enough, this technique can be used offensively. The technique is stopped if the sword is disabled halfway.
Hirogaru hane [To Spread out One Wing]: A Defensive technique used when fighting one opponent. Kamone swings her sword up, sideways, blocking her opponent's strike. If the opponent is close enough, this technique can be used offensively.
Strike with the Beak: A simple thrust attack made with the sword turned horizontal.
Catching the River Salmon: Kamone leaps above her opponent, lets go of her sword, and pushes the blade down by stepping onto the back of the handle.
Reverse Stroke: A horizontal stroke made by pretending to slash forward, but instead, twisting the arm and slashing backwards, cutting whoever is in behind her.
Feather's of Mathew: A technique were Kamone strike the ground as she swings, throwing shards of rock at her opponent. When in sand or loose terrain, the attack makes an excellent blinding attack.
Catching the Shark: Kamone leaps above her target, drops her sword, and slams both feet against the blunt end of the sword, pushing the blade into her opponent.
Wings go Flap Flap: Kamone swings her sword in from the outside, striking her opponent's weapon, then spinning in a reverse motion, she strikes the opposite end, breaking the weapon if it is as thick as a normal sword. This technique can be repeated over and over to multiply the damage if the weapon is thick enough. With each stroke, she repeats the word 'Flap'.
Breaking the Coconut: Kamone swings her sword down in an overhead strike, but before making contact with her opponent's weapon, she draws the sword back, and thrusts the blade forward, into their skull.
Defying Gravity: Kamone leaps overhead her opponent and strikes their head, but when her opponent blocks, she uses the resistance to throw herself behind them, where she then leaps past them, slashing into their gut.
Heat Draw: Kamone sheathes her EADSword and uses Iado and quick draws it. The sudden gust of hot air creates a rising current of heat that bends the light around her to obscure her movements. She looks much farther away than she actually is. The wave travels forward as it was made out of a air slash, so the wave continues on until it passes through something.
Phoenix Wings go Flap Flap: Kamone swings her EADSword in from the outside, striking her opponent's weapon, then spinning in a reverse motion, she strikes the opposite end, breaking the weapon if it is as thick as a normal sword. This technique can be repeated over and over to multiply the damage if the weapon is thick enough. With each stroke, she repeats the word 'Flap' and the temperature of the sword gets hotter by 1C.
Summer's Rain: Kamone lowers her EADSword as she lunges towards her target. As she swings the sword with her left arm, she drops it, using the heat from her sword to create the illusion of her sword being swung. At the same time she drops it, she catches it with her right hand and slashes at them. This technique can be reversed with a different set of hands.
Heat point: A thrust made at lightning speed, using the heat from the EADSword to burn the air around it to decrease air resistance and making it a blinding finishing move.
Cage of Restriction: Using her Devil's Fruit powers, Kamone removes her glove and places her hand on the ground, creating a barrier-like force that surrounds her and her opponent. All solid substances that touch the plasma will experience a burning sensation, and weapons will transfer this feeling into their master's hands if held, without any physical image of plasma being carried down the weapon. Projectiles and energy based attacks can easily penetrate the plasma, but the plasma walls will not be destroyed.
Mad Hatter: Kamone creates a human sized top hat out of plasma and flies it over her target. The top hat then blows up, creating a huge blast. the hat takes a post to make, a post to control and a post to blow up. the hat will blow up automatically if the target touches it, but burrowing underground will evade the explosion.
Six Mad Hats: Kamone creates six top hats out of her Plasma and controls their movements trying to put them on her target's head. The hats can be destroyed if they are damaged, but if they make contact with flesh, they shall morph into balls wrapped around them. Once contact is made, the plasma infects the target for three posts before the plasma wears off. The infection causes the target to loose rationality and cognitive thinking skills, acting incoherant and idiotic. Because the hats are small, Kamone does not need an extra post and can make and control all in one post.
Shadowless Horseman: Kamone creates three skulls made out of plasma and each is connected with a long plasma like neck attached to her body. The heads have work able mouthes and can grip corners and poles with ease. The heads can work like bombs as well, blowing up on contact. She can control the blast to only blow up on of them. Because the Plasma itself is not combustible, but the reaction is the other heads cannot blow up unless she wills it. the heads can only be controlled so long as the necks are intact, but the heads will still blow up so long as they are intact. Once the heads or necks are destroyed, they dissolve into plasma mush.
plasma clone: Kamone creates a clone out of Plasma that can reform if it is damaged and any removed Plasma will blow up once removed. If Kamone is attacked directly, the clone will dissolve, but the clone can block most raw attacks on its own.
Plasma Sheath: Kamone coats her EADSword in plasma. Because Plasma has no boiling or melting point, it cannot conduct heat, but because the Plasma is touching the EADSword, the blade will continue to heat up. This increases the heating rate by 5C, making it 15C per post, but while the sword is sheathed, the heat cannot escape, meaning no heat-based attacks may be used.
Plasma Rocket: After using Plasma Sheath, Kamone waits for the sword to build up enough heat. Once it reaches 55C (3 waiting posts (Including the time sheathing the sword)), the heat will blast the Plasma sheath out forward, releasing a stream of hot air in its wake. The Plasma will fire straight on like a missile and explode upon impact. The missile also moves fairly fast, and as it is a Semi-Solid, there is plenty of impact alone, aside from the explosion itself. This is Kamone's Strongest Attack. Once this atrack is used, all the heat is removed, and the sword returns to 10C
Madness darts: Kamone coats her hand in Plasma and swings it, firing bits of plasma out. The plasma cannot be controlled, but once the darts hit their target, the plasma infects it instantly. Once infections hit, the target will loose all Rationality and Coherancy for one post.
Fire Fighter: Kamone coats her entire body in Plasma, protecting her body from Heat and fire and explosions. The only drawback is that she becomes incredibly vulnerable to magnetism and electricity, and light can pass right through her Plasma.
Weapons/Items: Anti-Sword Armor: A suit of armor that was fed the Sabi Sabi no Mi. It is capable of rusting any metal that comes into prolonged contact with it.
Eastern August Dragon Sword: A blunt edged sword fed the Heat Heat Fruit, giving it the power to melt through obsticles.
Character Flaws: She is incredibly naive and will believe anything you tell her. She has a fear of the dark, like most young girls are.
Goals: To be Queen of the Pirates.