weapon name: Matchlock Justice, two sets of twin handguns
description: Sano actually possesses four of these guns, two in shoulder holsters and two in traditional waist holsters. Cobalt grey semi automatic sliding magazine pistols with extended barrels and handles, sporting built in retracting bayonets and hair triggers.
weapon special abilities: The guns have a variety pf special attachments and functions, unlike most guns seen on the seas they load via cartridges and are semi-automatic in nature, slightly longer barrels add accuracy and reduce noise from firing and the clips hold an extended 32 rounds. The elongated barrels facilitate the attachment of retractable bayonets which slide out from the barrel on a simple mechanism triggered by a stich under the safety above the trigger. The guns themselves are from trigger guard to magazine made of a specially enforced metallic alloy which is resistant to heat, durable and non magnetic with rubber grips and inserts to prevent electrical attacks disrupting their effectiveness. The handles where the cartridge slot is have been fitted with flint causing a spark to ignite when the cartridge is removed, this can be disabled easily. The cross hairs interlock so that the magazine can be slid forward with out the use of hands to avoid having to put the weapons down.
history: Sano's current firearms, custom designed and crafted in the new world and tested in combat, trusty and useful
weapon name: Grenade cartridges
description: Ammunition cartridges with an additional length that has a small fuse coming out, these can be filled with any sort of bullet but also function as explosives, contained in the strap around his shoulder and his belt.
weapon special abilities: when the cartridges are lit by the Matchlock Justice's spark mechanism they explode soon after with the force of a grenade, if bullets are left inside these actually fire out durring the explosion for an added offensive maneuver
history: created to compensate for reload time in combat situations with a powerful diversion
weapon name: Normal rounds
description: Standard ammunition for a 12 mm semi automatic handgun
weapon special abilities: none apart from being fired at the speed of a bullet (200 MPS)
history: bullets the likes of which can be acquired most anywhere on the voilent sea
weapon name: Incendiary rounds
description: Similar to the standard shells but hollow-point and filled with a powerful explosive, marked in red
weapon special abilities: Detonates just after impact with an explosive radius around the size of a cannon ball, which is impressive for a 12 mm bullet
history: a once rare but increasingly common ammunition found on the grand line designed to damage heavily armored targets
weapon name: Seastone tipped rounds
description: Identical to the standard and incendiary shots but blue in shade with darker tips, in very short supply
weapon special abilities: tipped with sea-stone, which weighs the bullet down slightly, decreasing the lethality but insuring a devil fruit user hit with one will be rendered powerless until the bullet is removed
history: An armament acquired from the marines
weapon name: Seastone handcuffs
description: Darker blue handcuffs with a modern design
weapon special abilities: Being made of seastone these handcuffs negate devil fruit powers and are extremely durable, able to support extreme amounts of weight and pressure, cabale of restraining superhumanly strong individuals and strong enough to withstand blades and bullets with out breaking.
history: another item lifted from marines