Name: Kusanagi Guro
Age: 25
Bounty: 26,000 (As an Ex-Marine Guro has classified information and as such poses a great threat to the World Government.)
Species: Fishman: Electric Catfish
Occupation: Lifeguard/Doctor
Allegiance: Self
Home Village/Ocean: Fishman Island
Appearance: Tall and skinny Guro is the opposite of what you'd expect a Electric Catfish Fishman to look like.His skin is a pale brownish yellow that looks like bronze in the sun. Guro's eyes are pitch black and his body is covered in slippery film. His outfit consists of a purple v neck shirt with a tailored lab coat over it. He wears black swim trunks and no shoes. He also has tattoos on each wrist and silky white hair. Due his enormous appetite he'll often break his chrome belt buckle. Has a tribal tattoo on his right shoulder of the Sun Pirates logo but keeps it hidden most of the time.
History: As a child, Guro was captured into slavery. Sold to a cruel old doctor who worked for the World Nobles he was turned into one of many guinea pigs for experimental medications and operations. After many years, the doctor saw potential in Guro and turned into a forced apprentice of sorts in conducting the very same operations on other slaves. After all the torturous years of being forced to perform experimental surgeries on his fellow slaves, Guro saw his chance at escape one day with the help of Fisher Tiger. But after he escaped, Guro felt he had no place among Fishmen for his sins against his people as a slave. Having nowhere else to go he eventually joined the Marines where he was the first and only ever Fishman. Despite facing prejudice he climbed up the ranks no doubt due to a combination of having no concept of self-preservation and inhuman endurance. In no time he became a Commodore and specialized in taking down Devil Fruit Users. One day he was ordered to kill a group of escaped slave children and the pirates who freed them. Reliving the trauma of his past, he rebelled against orders and helped the pirates escape with the children. It was during this time with these pirates that Guro grew attached to these scallywags but keeps telling himself he's just there because they owe him and he's going to stay around until they return the favor.
Personality: Guro has a distant/loner personality developed from his years as a slave. He doesn't anger very easily only when he is disrespected or made to think he is small. He is not very easily saddened he can be saddened really by hatred for Fishmen or the mention of the Tenryubito. He is very intelligence a fact evident at a very early age. He doesn't like to talk to others because he hasn't really taken a like to people. Guro likes to be useful but not to be ordered around because he will rebel against it on purpose. He is also some what of a showoff and very proud in his combat ability.
Ship: name of ship
Ship Flag: describe
Special Abilities: Fishman: Enhanced Strength, Electricy charged body, and Thick slippery skin
Learned Techniques (Keep it 1-25):
1. Thunder Clap: Delivers a electric infused kick
2. 3 point heart explode: Cause the opponents heart to beat irregularly causing it explode
3. Defibrillator: Restart the heart of a dying ally
4. Bladeless Sword: Infuses lightning into his forearm or leg and uses them as a sword able to cut through steel and diamond
5. Weightless Hammer: Infuses lightning into his fist or leg use it to create a shock wave able to break or crush anything in his way
6. Magnetic Field: Has a slight magnetic field around his body that repels anything charged with his electricity. Used on his on weapons it can be used to shoot weapons from his body.
7. Slippery: Uses his slippery skin to move at superhuman speed and blunt force attacks roll off his skin
Weapons/Items: Sea Stone Gloves (Submitted by Captain Corkscrew) and a knives
Goals: To destroy the World Government