One Piece RP - Race to the Grand Line
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One Piece RP - Race to the Grand Line

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 Shoja Shoja no Mi

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Vagrant Lustoid

Vagrant Lustoid


Posts : 140
Join date : 2010-03-29
Age : 36

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PostSubject: Shoja Shoja no Mi   Shoja Shoja no Mi Icon_minitimeMon Nov 22, 2010 6:34 am

Name: Shoja Shoja no Mi (Animate Animate Fruit)
Type: Paramecia
Description: The Shoja Shoja no Mi has no effect on living creatures, and as such is generally considered to be a worthless fruit. However, by using the process of treatment to apply a Devil Fruit to an inanimate object, this fruit renders that object sentient. The sentient object gains self-consciousness and intelligence on par with that of a human, though whether the object will be as smart as a dull-witted human, an average human or a genius is unable to be determined until after the Fruit has been used.

This self-awareness gives the object the ability to think, to remember and to talk, as well as gaining the ability to see, hear and with some objects, to feel things, though the senses tend to vary in quality depending on the object that is treated. Mobility is also granted by the fruit, though the object's mobility is limited by the ability of it to have moving parts to a large degree. Mobility of non-moving parts is able to be done, but requires more effort by the object. An animate object retains all the same features it previously possessed, and has few weak points as it has no internal organs, blood or other such biological parts. Internal mechanisms, however, can be destroyed and impair the animate object in similar ways to bodily injury. An animate object's physical capacity is fixed at the level it is "created" with, unless the object itself is suitably modified. Additionally, an animate object cannot heal, instead needing to be repaired. If an object is destroyed, whether completely or almost, it loses consciousness and does not regain it until it is reconstructed, usually with a majority of the original construct remaining. Also, the sensation of pain is almost non-existent, which leads to an animate object being able to focus better on combat, but often not realising when it is damaged, which can lead to pushing beyond its own limits.

An animate object has no need to sleep, eat, breath or maintain any other functions of biological operation, and if submerged in water the object becomes inanimate once more, though consciousness is retained until such point as the object is ruined or removed from the water.


Last edited by Vagrant Lustoid on Wed Feb 09, 2011 1:51 am; edited 1 time in total
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GoreFish

GoreFish


Posts : 2909
Join date : 2010-05-01
Age : 30

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PostSubject: Re: Shoja Shoja no Mi   Shoja Shoja no Mi Icon_minitimeMon Nov 22, 2010 6:41 am

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