Name: Kakura Seigo
Age: 23
Species: Human
Occupation: Marine Ensign
Allegiance: Marine/World Government
Home Village/Ocean: Grand line
Appearance: Kakura is 6'1' and is has the look of a man who trusts no one. He has spiky, short red hair and has yellow eyes. His usual attire is a back tuxedo with a red bow tie. He seems to always possess a very deranged grin on his face, and is always seen wearing gloves. He also possesses the eyes of a boring, non-talkative man, but that is just confirming that he is laid back. Intoxicated, Kakura's eyes turns droopy and non worried, the opposite, Kakura's eyes turn malevolent with intent to engage battle.
History: Kakura is the son of Watashi Seigo, former chief of CP5. While growing into a young man, Kakura had been tempted to drink on many occasions. He also developed a negative attitude towards others. Kakura was raised to fight, he learned martial arts and the ways of the rokushiki from the age of six to twelve. During his training he was put on many dangerous missions, with his associate Jissly Hebi. Kakura would easily subdue his opponents with his version of marital arts, hitting his opponent with tekkai and other techniques. One month, Kakura was put on a mission to patrol an island with Jissly. He almost starved from the lack of edible food on the island. While Jissly consumed a devil fruit in her pursuit to hunger. Kakura found something to eat, as he began to consume very nasty crickets. Eww! Thought the crickets satisfied him, he was not happy when Jissly was vomiting from eating the toxic fruit. Forcing him to vomit, he had seen very large creature upward, as he grabbed a lance discarded in a tree, to kill then like a hunter. The twelve year old boy then consumed the large creature and gained incredibly speed and agility. He had also seen Jissly, consume a creature of her own, raw!
When he returned he met a young boy named Grey Archfield and the three began numerous adventures and grew up together. Kakura also started to realize that he was becoming stronger. Kakura at the age of fifteen, surpassed his older CP5 agents , by learning the hyper jump ability. He was able to jump 35 feet to dodge the most dangerous and wide range attacks. He had also learned to dodge many attacks with inhumane flexibility. Kakura was a skilled athlete who was and still is able to do the most elegant and impossible things. Like jumping wall to wall, jumping over ships, and even jumping across masts, making him difficult to hit. He developed an on and off rivalry with another man he met a twelve named Cain Horus, the conceited. Kakura would always be jealous of the man for doing the impossible. Cain was a natural show off, though Kakura shared his envy with his close friend Grey. Grey, Jissly, Kakura, and Cain were appointed a leader of their group when they were fifteen named Jinks. Jinks was an inventor, and he was not a combatant. Jinks would give Kakura a very valuable weapon one day called the Rahou. The Rahou was a golden rod, heavy to everyone, but Kakura, most of the time Kakura would ignite it at will. Though a few years later, Kakura would be at the scene when Jinks died. He saw when Jinks was being consumed by a Sea monster, he was very sad along with Grey when the man was killed. He hated that his favorite inventor died, the man with all the Gismos and Gadgets.
Grey had left his post as CP5 agent, and went to make other agendas, Jissly traveled with Kakura and Cain became a marine and was promoted to the status of admiral. Kakura was the only former member to congratulate him. Kakura started to travel with his rival on many occasions. He decided to be his assistant until the dispute at Enies lobby killed him. Kakura had mixed emotions to the death of Cain, as Youkou Anubis delivered the last blow. This encouraged Kakura to get stronger and also make a legacy. Kakura traveled back to the island he loved and Jissly was also with him. By now, the two are still on the island.
Personality: Kakura is the laid back type. He is the type of person who enjoys relaxing and staying calm. Though he seems to possess a very strange attitude that contradicts his lifestyle. Kakura seems to become angered quite easily, and he seems to scold others. He also is very intent on interrupting others and acting very rude to others. He always yells and always looks at others in envy. Though he also is quite cocky in battle. He mocks his opponents and he tends to also mock his allies. Though he is also quite analytical, he always observes something and always tries to solve problems. Kakura is a good person who will always do the right choices and even spare his enemies. Though Kakura is also obsessive with drinking, destroying relationships, starting fights, and encouraging competition.
Ship: Masquerade: created by Jinks the ship is very fast with a sail. The white wood is very hard to penetrate, but not impossible. The ship contains a deck, cellars, chambers and much more. It is rather small, due to only having a few occasional passengers. The front is a yellow arch in which travels the direction the current tells it to. The ship is five years old, also having a shifting and submarine feature. Large lens appear to increase speed or cover the entire ship to prepare underwater travel. 35 ft tall and 23 ft wide. also having a small motor in the cellar area.
Ship Flag: The flag represents the world government, with the nostalgic marine insignia. the flag is 4 ft tall and 6 ft wide
Special Abilities: Hyper jump: The user can jump higher than humanly possible. Approximately 35 feet, the recoil effect always causes damage to the lower feet if the user depending on what he lands on.
Eccentric flexibility: The user can bend his or her body to what the lumbar vertebrae can take, can bend the back at extremely fast rates, as well as the neck and shoulders. For example, the user can bend his back in order to dodge a bullet at record time.
Other: Kakura has the speed that matches his associates and predecessors. He possesses the reflex of spider, able to catch or dodge items moving at 20 miles per hour. Though he tends to become light headed after he avoids anything that moves 15 mph an hour or more. He is also quite athletic, possessing the ability to jump wall to wall.
Learned Techniques (Keep it 1-25): Tekkai: Through the use of hand contact, the user sends a burst of energy through the body of the opponent.
Ignite: The user emits flames by either lighting the weapon up with fire or conjuring sparks to the weapon of their choice, for three posts each attack is assisted by flames. If the weapon is wood, it may not be ever used again unless repaired.
Windmill: Kakura spins his staff in a counterclockwise position, winds of 5 mph will suddenly appear from the spinning staff, any attack following will do consequently 25% more damage. The speed of the attack will also increase by 50%.
Ronkyaku: The user sends out a large air blade from his spear, by rising it. The move can slightly damage foes and slice objects.
Spinning Massacre: The user spins in the speeds of 10 mph to slash any opponents or items in his way. The slashes possess moderate damage to the flesh and extreme damage to wood, plastic, fabric and other material.
Flaming Ronkyaku: The user ignites his spear and flashes a wave of fire at the opponent. The fire is very intense causing three degree burns if it lands on anything.
Weapons/Items: Rahou
Goals: To establish a legacy in the world, however he can.