Name: Pyriss Ukitzu
Age: 21
Bounty: N/A
Species: Human
Occupation: Navigator
Allegiance: Pirate
Aurora PiratesHome Village/Ocean: North Blue
Appearance: The 21 year old woman possesses the look of a young woman. Being 5'7' and 140 ibs contributes to the look of a young woman. Long black hair flows from her head like a creek, neat and managed possessing not a trace of split ends. Her sea blue eyes are breathtaking, showing traces of grace and mystery. Her body figure isn't normal, it is quite small but very lean and healthy looking. Pyriss possesses different outfits for each season, these seasonal outfits are usually beautiful dresses of different color and displays of symbols reminding the world of that season. If Pyriss cannot decipher the season, she wears black. Oddly, below that dress, black hiking boots are revealed. Pyriss's normal attire consists of blue jean shorts, a tank top of any color, black hiking boots, black gloves, and occasionally a black bandanna. In the picture below, she possesses a long, black coat, giving her warmth from the cold weather of Drum island.
- Spoiler:
History: Pyriss was born in the North Blue, but her parents wanted nothing to do with her. The Ukitzu family were a family of prestigious carpenters and engineers. Her family was famous for their latest construction project, in which was a bridge to different islands, something thought to be impossible. The bridge would be 20,000 miles distance, and 200 feet wide. This construction project established when the couple met. The couple wanted to find a way to get to each other quicker and easier than attempting to find a current and travel to their respective islands by boat which were 20,000 miles away. The bridge would include a very fast and mobile cart which could travel 100 mph. Like a railroad the cart would travel on a rail to the two islands back and forth.
15 months corresponding the first time they met, the couple were shocked to find Jadis Ukitzu to be pregnant. Jadis was the wife of Herald Ukitzu, and both were the parents of Pyriss. Pyriss was in the womb of Jadis for a little more than nine months. After Pyriss's birth, Jadis wanted to sell her newborn daughter for 20,000 beri. Their were many people who wanted Pyriss, some to take the baby away from the hands of her heartless mother, others to make raise and make the baby their servant or their slave. Herald did not even attempt to stop Jadis from selling his daughter to strangers, he was more focused on his project. After spending two years on the project, Herald was half way finished. Herald also did not care for Pyriss. The funny thing about it was that Pyriss was not named Pyriss by her parents, but by the stranger who bought her, or
stole her. With the bounty of 50,000,000 beri, Lucy Astral, a wanted pirate in the north and south blue, kidnapped Pyriss from the hands of the Ukitzu family.
The night was dark and the new moon was rising, Pyriss was a quiet infant so she was dead asleep. Jadis had her baby wrapped in a silk blanket in a carriage, in a warm, but dark room. Lucy was adept at stealth, and an expert thief. It did not take much effort to creep into the Ukitzu residence, with the owners dead asleep in their large bedroom. Lucy looked for pearls and jewels confiscating them left and right. She then seen an infant in the dark room. Lucy snatched the baby, with extreme speed and quickness, but also possessed gentle hands, rocking the baby in her hands. She left the house without making a sound. Lucy was happy and satisfied, she wanted an disciple, and what better than to raise one, so that disciple would never turn on her. Lucy already had a ship at the docks, she hurriedly jumped into the ship and made her exit away from the port of the island. Lucy was previously on the island on the other side of the un finished bridge, though she managed to escape, to the island where Pyriss lived.
Throughout the childhood of Pyriss, she was trained to be a thief, navigator and a proficient small weapon specialist. She had to steal food, in order to satisfy her appetite, which always led to her getting into trouble. Though Lucy would always get her out of it. Lucy and Pyriss traveled throughout the ocean for 16 years. At this time, Pyriss was 16 years old, she was very observant of her mentor's personality and attitude, always predicting what she would do next. Pyriss examined Lucy's hotheaded nature. Lucy's hotheaded nature would always cause a fuss between her and another person. One day, that hotheaded nature would cause the death of Lucy Astral. Lucy was a natural antagonist, her anger would lead to her continually spewing up a fight or argument. Though, Lucy messed with the wrong person. Lucy confronted a pirate who was very infamous in the North Blue. Pyriss forgot his name, but the man would bring out intimidation from anyone, if they looked straight at him.
Lucy looked this man in the eye, but she was not scared. She called him a " disgusting pig". This angered the man, who was 7'0, incredibly buff, with scars around his entire body, including his face. His cold eyes seemed intent on killing Lucy. His actions and his eyes were equal, he was not a man who talked or bickered, he would retaliate through action. Suddenly, grabbing Lucy's neck like a rooster, the man acted on what Lucy said. Pyriss was shocked and stunned to see the sight of her mentor that she had known for years, easily manhandled by a barbarian. The man's large hands clenched Lucy's neck, following up by throwing her to the wall on his side like someone pitching a baseball. Lucy smashed through the wall, hitting the ground, but still able to stand, due to her incredible endurance and resiliency. The two would arm themselves with their respective weapons and engage each other in combat. Lucy possessed a 5 inch knife, the man possessed a 4 ft staff. The man had more reach and build to endure the blows taken to him and to strike Lucy, but Lucy was still very quick and agile, avoiding every strike the man threw in Lucy's direction. Lucy was elegant, as she dodged and struck, but she wasn't invincible. As The man struck the ground with ferocity and power, that caused the ground to rise, Lucy's leg connected with a tile. The tile was very heavy and sturdy, breaking Lucy's left leg. Lucy was unable to stand, but so was the man! The man couldn't move his arms or feet! This was due to Lucy's ability to dissect her opponents nerves, by striking them with a knife as she elegantly dodged attacks. The pain was unbearable, and the elegant style caused paralysis to the entire body. Pyriss did not know this tactic and ability, but she wasn't surprised that Lucy was able to perform it.
Pyriss and the man's crew were astonished at the battle that took place. Pyriss was convinced that Lucy was going to lose, but she ended up with a draw. She battled on par with a 7'0' man! Though, Lucy and the man gathered quite a ruckus, they stood in their paralyzed positions for 5 hours, they thought about and acknowledged each others ability. As Pyriss and the Man's crew heard and saw something that would change their lives forever. 3 marine captains, surfaced with over a hundred marines, gathered around the island. The crew were knocked off guard, as the marine army attacked. The crew consisted of 45 men, a large crew for the infamous pirate. The men scattered and took the fight to the marines. Meanwhile, Pyriss attempted to carry Lucy and leave the island. Though, a marine captain noticed Lucy, and charged at Lucy. Lucy and Pyriss were unable to do anything, as the captain aimed and threw his sword at Lucy, which struck Lucy in the heart. Lucy was positioned in a piggy back position, Pyriss holding her from below. Lucy's blood began to pour down the head of Pyriss, as she screamed. Pyriss, let the in pain Lucy to her feet. Lucy gripped Pyriss's neck as she laughed, she told Pyriss to stay safe and well. As she threw her knives in the direction of the captain. The captain avoided them, as Pyriss fled to the ship. She quickly left the port, being chased by the marines. Pyriss paddled her boat to a mysterious mist, in which she started to get lost, but used her navigation skills with a compass to get out later. During her time in the mist, she looked at the picture of her deceased mentor, behind it laid something mysterious. It was a letter, a letter from a man named Sin. Sin lived in the New World, the letter told about how Lucy and Sin were planning to travel around the world finding famous islands and writing about their experiences. Pyriss looked in the cellar of the ship to find, a diary of every single place they visited. Pyriss wrote a new entry, the entry about the island where Lucy died.
It did not take long for Pyriss to meet the man who faced her mentor, he miraculously survived, and was well recovered from the nerve damage. He asked Pyriss which he encountered to join his crew. Now with 46 followers, the man was even more of a threat against the world government, but with the bounty of 100,000,0000, he would be that much more of a threat. When Pyriss last met the man, he was significantly slow, and non reflexive. Those weaknesses were no more, his experience with Lucy made him more powerful. Though it would not stop him, from being killed by a warlord, two months later. The scenario was much less life threatening to Pyriss, due to her being on another island at the time. Pyriss grew close to the man in those two months, but not enough to remember his name, which is odd.
5 years past, as Pyriss continued her mentor's legacy of new islands and places and writing a diary about these experiences. Pyriss always wanted to meet the man named Sin, and her journey will not meet an end, until she has traveled to every island in the world. This ambition is dangerous, but is is also exiting. The journey continues. Recently Pyriss has joined the Aurora Pirates. Once landing on an industrial island Pyriss found a large marine militia attacking a small group of pirates. Surprisingly, the pirates defeated the load of marines. Pyriss decided to make a pact with the captain of the crew, to assist the crew in navigation to and on islands, map creation and weather reports. Pyriss has met Captain James, First mate and vice captain Jake, Kaori, Kagirinai, and a new woman who joined the crew the same day as herself, Heiki. The six has been sailing ever since............
Personality: Pyriss is a very diverse individual. She is very talkative, and sometimes ceases to shut her mouth. This leads to her always running in deep water, but she always finds a way out. Pyriss is very cautious, she never does anything without thinking it through, and she never lets her guard down unless she is completely secure. Pyriss is secretive to allowing people to know about her personal information. When witnessing a battle take place, Pyriss is very concerned about the well being of the people she cares about. When seeing something horrific, Pyriss is very petrified in fear, and never gets over it. Pyriss is very subconscious about what people think about her, always consistently tries to impress. Pyriss is hesitant to alliances, everyone who she has ever met never cared about her, or died in front of her.
Ship: Ship of the Aurora Pirates: It has two decks, one on top and one below, and a hold. It has six cannons on both of its sides and two on the front. Inside the ship is a galley, two crew cabins, one captain's cabin, the cannon rooms which line the sides, and a hold below everything else on the bottom of the ship. The ship has three masts.
Ship Flag: Flag of the Aurora Pirates:A classic skull and crossbones with a rainbow of colors surrounding them to represent the Aurora. The two crossbones are replaced with twin swords, used to represent James's two-sword style.
Special Abilities:Though she doesn't look it, Pyriss has an inhumane amount of stamina and endurance. Able to run hours without stopping. Similar to her mentor, Pyriss has very quick and precise hand movements, allowing her to become the perfect pickpocket and assassin. Pyriss also has adept stealth skills, being able to walk into houses and building without making a sound. Gifted with miraculous speed and agility, Pyriss also can swiftly fight with her opponent with speeds of at least 10 Mph.
Human Presence: Pyriss, known to be a navigator has an astonishing sense of direction, she can miraculously find a way to civilization through forests and other wilderness-like settings. Her gift was in response to a miraculous amount of training, with a sharp nose and a powerful sense of reflex. Though she only uses the ability to track others from far distances, not in battle, the concentration would leave her an open target.
Canine Soru: The user possesses the ability to jump ten times faster than the blink of an eye. Unlike normal soru, this soru must accommodate the user to bend his or her spine forward before the ability can be utilized. An animal form of Soru, in the form of dogs and wolves.
Learned Techniques (Keep it 1-25): Shadow Eviscerate- Pyriss will attempt to slash her opponent with devastating slashes.
Shadow Paralysis: Pyriss will attempt to paralyze her opponent, by slashing their nerves, without touching their clothes or harming their muscles. The effect is only temporary, lasting a single post. Can be avoided, if opponent sees the attack in time.
Piercing wind: Pyriss will suddenly slash her knife or claws at speeds that will attempt the wind to surround Pyriss. This might supply her with a moderate amount of defense from physical attacks.
Vibrating Slash: The user constantly stabs an area, sending enough damage to the ground to reveal three holes. The user's weapon vibrates at fast speeds. Sending a recoil damage that hurt's the user's wrist. In the case of a claw, the user has three powerful slashes able to penetrate very durable metals.
Shiroshin:The user uses thirty or more knives to concentrate a fifteen foot long horizontal path of knives, needles or any pocket projectile to throw at the opponent. One would have to jump to avoid the blow depending on where the strand is launched. As the knives become closer together when they get at least 3 inches from the user's body. Cannot be dodged by ducking, moving to the left or right, and if the user can anticipate soru, cannot be dodged by the use of soru other than jumping or moving to the air.
Piercing wind formation: the advance form of piercing wind, possesses the same effects, but last three turns and can be used to spring into the air, with the help of an air manipulating object or power.
Combio: The user throws his or her duplication knife at the enemy, as the blade duplicates into thirty coming at the opponent at all directions, can be dodged if one possess the reflexes to perform such task. Each blade hoards at the opponent at different times, if one blade comes another is right behind the other.
Weapons/Items: weapon name: Shadow Claw
description: The shadow claw is a black glove with three 5 inch blades attacked to the knuckle region of the fist. The claw can be used to slice, stab, and is a moderate amount of defense from offensive weapons like the sword if used correctly. Normally used by knife specialists. Also can be used by martial artists, and other fighters. The claw is very durable, the glove being made from very thick leather, and the blades are pure steel, that can cut and pierce through flesh like butter.
weapon special abilities: N/A
Tou Fukusei
description: Very intricate, acute knives. Ranging in sizes of 4 inches and 7 inches. Each knife is made from the material known as Katchi, a mixed metal from the elements of Iron and Nickel, infused from remnants of the Hanshou Hanshou no mi( Duplication fruit). The blades are silver in a katana like position, with a handler made out white leather.
weapon special abilities: The knives have the ability to duplicate its form to numbers of twenty five to thirty. Though the user cannot have any more in his or her possession than ten at a time. A small button on the handler activates the duplication function, when thrown the knives separate.
history: N/A
history: The claw has been passed around aimlessly, in the islands of the north blue. The claw is normally worth 20,000 beri. Very valuable in the market.
Goals: To meet Sin in the new world. To visit every island in the world.