One Piece RP - Race to the Grand Line
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One Piece RP - Race to the Grand Line

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 The Matchlock Vigilantes

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Irrational
Orphan_Smasher
Sagernaauum
Hawk
Dustfinger
vexthewolf
keymaster
Iggy
ssj3gohan007
j3st3r-Smil3
Captain Corkscrew
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Dustfinger

Dustfinger


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PostSubject: Re: The Matchlock Vigilantes   The Matchlock Vigilantes - Page 3 Icon_minitimeSun Sep 28, 2008 5:10 pm

With the help of the other crew members he might be able to figure out to fully control his powers.

He would make a good second guard. With increased senses which means extremely good hearing, sight, and smell.

Jack is technically good, but when he loses control of himself he is bad. If the crew is able to help him gain full control of his powers he would pretty much be all good. Except for the fact that every pirate is considered bad.
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vexthewolf

vexthewolf


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PostSubject: Re: The Matchlock Vigilantes   The Matchlock Vigilantes - Page 3 Icon_minitimeSun Sep 28, 2008 5:14 pm

1) what reason would he have for joining? ( to find out what is her purpose in life)
2) what can he bring to the crew that they don't already have? ( Style/ sence of fasion)
3) how dose he fill the crew's requirements? ( she might come off as bad but shes just gloomy and just wants to find her place in life after her parents died she came to realise that the nevy is pure souless evil and will side with pirates who she apprecates and belives is good but just doesnt show it)

Position: tactical officer


Last edited by vexthewolf on Sun Sep 28, 2008 5:34 pm; edited 1 time in total
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PostSubject: Re: The Matchlock Vigilantes   The Matchlock Vigilantes - Page 3 Icon_minitimeSun Sep 28, 2008 5:16 pm

... that really doesn't answer my question you two.... the requirement is that he needs to see things there way, he needs events in his history that would allow him to understand that good and evil are on both sides of the law and that law is not justice, along with having a large since of justice or more profound reason for joining... a suggestion only of corce...
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vexthewolf

vexthewolf


Posts : 341
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PostSubject: Re: The Matchlock Vigilantes   The Matchlock Vigilantes - Page 3 Icon_minitimeSun Sep 28, 2008 5:17 pm

does that go for me 2
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Dustfinger

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PostSubject: Re: The Matchlock Vigilantes   The Matchlock Vigilantes - Page 3 Icon_minitimeSun Sep 28, 2008 5:23 pm

With the help of the other crew members he might be able to figure out to fully control his powers.

He would make a good second guard. With increased senses which means extremely good hearing, sight, and smell.

Jack is technically good, but when he loses control of himself he is bad. If the crew is able to help him gain full control of his powers he would pretty much be all good. Except for the fact that every pirate is considered bad. He was rescued by the navy when pirates attacked his town. He thankful towards all members of navy for what they did for him, although he ran away. He was taken in a by group of pirates whom raised him until he was old enough to be on his own. They let him decide what to do with his life. For these reasons he feels that both pirates and the navy are good.

Position: One that he would be good at-Guard
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PostSubject: Re: The Matchlock Vigilantes   The Matchlock Vigilantes - Page 3 Icon_minitimeSun Sep 28, 2008 5:31 pm

yes it dose
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vexthewolf

vexthewolf


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PostSubject: Re: The Matchlock Vigilantes   The Matchlock Vigilantes - Page 3 Icon_minitimeSun Sep 28, 2008 5:34 pm

i edited the spot that shows the crew reqirements
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PostSubject: Re: The Matchlock Vigilantes   The Matchlock Vigilantes - Page 3 Icon_minitimeSun Sep 28, 2008 6:44 pm

could you quote what you edited?
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vexthewolf

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PostSubject: Re: The Matchlock Vigilantes   The Matchlock Vigilantes - Page 3 Icon_minitimeSun Sep 28, 2008 6:48 pm

vexthewolf wrote:
1) what reason would he have for joining? ( to find out what is her purpose in life)
2) what can he bring to the crew that they don't already have? ( Style/ sence of fasion)
3) how dose he fill the crew's requirements? ( she might come off as bad but shes just gloomy and just wants to find her place in life after her parents died she came to realise that the nevy is pure souless evil and will side with pirates who she apprecates and belives is good but just doesnt show it)

Position: tactical officer


it is done
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PostSubject: Re: The Matchlock Vigilantes   The Matchlock Vigilantes - Page 3 Icon_minitimeSun Sep 28, 2008 6:58 pm

that's a bit one sided, navy bad pirates good? Sano believes justice goes both ways
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Dustfinger

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PostSubject: Re: The Matchlock Vigilantes   The Matchlock Vigilantes - Page 3 Icon_minitimeSun Sep 28, 2008 8:58 pm

Did you see what I put?
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PostSubject: Re: The Matchlock Vigilantes   The Matchlock Vigilantes - Page 3 Icon_minitimeSun Sep 28, 2008 9:01 pm

no.... sorry
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Dustfinger

Dustfinger


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PostSubject: Re: The Matchlock Vigilantes   The Matchlock Vigilantes - Page 3 Icon_minitimeMon Sep 29, 2008 8:49 am

Here it is:

With the help of the other crew members he might be able to figure out to fully control his powers.

He would make a good second guard. With increased senses which means extremely good hearing, sight, and smell.

Jack is technically good, but when he loses control of himself he is bad. If the crew is able to help him gain full control of his powers he would pretty much be all good. Except for the fact that every pirate is considered bad. He was rescued by the navy when pirates attacked his town. He thankful towards all members of navy for what they did for him, although he ran away. He was taken in a by group of pirates whom raised him until he was old enough to be on his own. They let him decide what to do with his life. For these reasons he feels that both pirates and the navy are good.

Position: One that he would be good at-Guard
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vexthewolf

vexthewolf


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PostSubject: Re: The Matchlock Vigilantes   The Matchlock Vigilantes - Page 3 Icon_minitimeMon Sep 29, 2008 11:11 am

if she has to help navy shell do it but she wont like it
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Hawk
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Hawk


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PostSubject: Re: The Matchlock Vigilantes   The Matchlock Vigilantes - Page 3 Icon_minitimeMon Sep 29, 2008 10:44 pm

gohan get over it, in the end it admins sama's crew and he can let in and deny who ever he wants
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ssj3gohan007

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PostSubject: Re: The Matchlock Vigilantes   The Matchlock Vigilantes - Page 3 Icon_minitimeTue Sep 30, 2008 5:13 pm

Dont worry me and Admin-same have come to an understanding. *He shows a picture of Admin-sama's family gagged and bound in his basement.* Twisted Evil
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PostSubject: Re: The Matchlock Vigilantes   The Matchlock Vigilantes - Page 3 Icon_minitimeTue Sep 30, 2008 6:25 pm

I was born without a hart.... that doesn't matter to me
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Dustfinger

Dustfinger


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PostSubject: Re: The Matchlock Vigilantes   The Matchlock Vigilantes - Page 3 Icon_minitimeTue Sep 30, 2008 8:52 pm

Gohan, that means I'm gagged and bound in your basement, but I am at home, typing on the computer with my hands, my hands are free, and I'm talking.

Did you see it Admin-sama?
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Dustfinger

Dustfinger


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PostSubject: Re: The Matchlock Vigilantes   The Matchlock Vigilantes - Page 3 Icon_minitimeSat Oct 04, 2008 10:16 pm

I'm withdrawing my application to this crew.
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PostSubject: Re: The Matchlock Vigilantes   The Matchlock Vigilantes - Page 3 Icon_minitimeSat Oct 04, 2008 10:17 pm

alrighty then! Very Happy
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Sagernaauum




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PostSubject: Re: The Matchlock Vigilantes   The Matchlock Vigilantes - Page 3 Icon_minitimeMon Nov 03, 2008 3:12 pm

This appears to be the perfect crew for my character, who thinks that both marines and pirates can be good and evil, and the fact that they've taken justice into their own hands, which is exactly what Fera did.

I do wonder however, if this crew is active, and if it has room for an additional member (And ofcourse, if you want/need him?)?

Otherwise, this is the character sheet:

Name: Fera "Anvil" Aes
Gender: Male
Age: 12
Bounty: 1050
Species: Human
Occupation: Blacksmith
Allegiance: Likes pirates more than he likes the World Government.
Home Village/Ocean: West Blue
Appearance: Fera is quite long for his age, but reckoning he is 12 years old, he isn't that tall. He almost weights nothing, as he lived as
a simple blacksmith for many years, and could not afford enough food. His arms is an other story though, as he has wielded
heavy hammers day after day, year after year, his muscle has grown large, and there is no doubt that he is as strong as an adult.
He has short black hair and blue eyes. His choice of clothing varies greatly.
History: Fera was very young when his parents died, and was instead raised by an blacksmith. The Blacksmith taught him everything he knew
and during 8 years he watched and trained as a blacksmith. The blacksmith passed away after these ten years, leaving no one
to take care of Fera, and thus he had to take care of himself. He took over the blacksmiths role in the village and made whatever
people came asking for. The blacksmith had left an all special hammer in his care, the Hinote Kanadzuchi, which he worked with
during one year, and learned how to handle it perfectly. One day, a group of marines settled in a fortress close to the village
and started to push down the villagers. The villagers lived like this for quite a long while, before they finally decided to
fight against them. They gathered outside of the Gates of the fortress, but could by no means open the gates. It was at this
moment Fera stepped forward, and broke down the gate with one mighty attack. The constant use of his hammer had made him really
strong, due to it's heavy weight. He killed all of the marines in there, at the same time as the villagers stood, terrified of
his strenght. The World Governement placed a small bounty on him, and this and what he had done scared all the people in the
village, and they started to refuse to buy things from him as a result of this. As he couldn't make his living in this town anymore, he went out to sea...
Personality: Fera is a quite shy and silent person, and he seldom talks if someone doesn't ask him.. He acts when neccesary, even if it means facing a much stronger opponent, and perhaps a certain death - if it can make
Ship: None
Ship Flag: None
Devil Fruit: None
Special Abilities: Steady grip - Fera never let's go of his tools/weapons if it's not neccesary. It's almost impossible to disarm him
if he doesn't want to be disarmed.
Learned techniques:
1. Flame Strike - By placing his hammer at a position, and then striking it with his other hammer, he can deliver an strong attack which will cause flames to emit.
2. Hammer gun - By throwing up objects into the air, and then hitting them with his hammer, he can send them flying towards enemies.
3. Hell's Hammer - Throwing his hammer, it reaches extreme speeds, due to the spinning and moving forward when hitting an oponent it will cause an minor flame "explosion" damaging anyone nearby, while the target will take heavy damage and intense heat damage. This makes the Blazing Hammer unusable for 2 rounds, and all attacks using it is disabled.
4. Master Smith - As long as he haves what resources neccesary he can repair or create a weapon quickly at any time. It's also possible for him to place one hammer beneath someones weapon, and then slamming down his other hammer, in an attempt to destroy the weapon, or bend it. If weapon is destroyed or bent, it won't be as effective as usual, if they are usable at all; that is.
5. Flame Shot - By swinging his Blazing hammer and then suddenly stop, a bolt of flames continues to move on forward.
6. Rapid Flame Shot - Fera swings his Blazing hammer several times, and suddenly stops, causing several bolts of flames to appear.
7. Flame Wave - Fera Slams his Blazing hammer into the ground, sending an large wave of flames in the direction of him.
Weapons/items: Blazing Hammer (Hinote Kanadzuchi) and an ordinary Hammer.
Goal: To gather all the three "Godly Forged" Weapons, or atleast keep them from the wrong hands.


This fits the description of Fera perfectly, and even though he would prefer to travel alone in his search for these weapons, he needs friends to survive. He would problary take the slot as the crew blacksmith (obviously), if that is possible. He would be able to repair the crews weapons, and create new iron objects, if neccesary.
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PostSubject: Re: The Matchlock Vigilantes   The Matchlock Vigilantes - Page 3 Icon_minitimeMon Nov 03, 2008 6:20 pm

we already have an inventor and shipwright, what else can he offer us?

((it is active.... sort of, your addition would help it))
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Sagernaauum




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PostSubject: Re: The Matchlock Vigilantes   The Matchlock Vigilantes - Page 3 Icon_minitimeMon Nov 03, 2008 6:28 pm

Uhm... What slots aren't filled?

(If there are any?)
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PostSubject: Re: The Matchlock Vigilantes   The Matchlock Vigilantes - Page 3 Icon_minitimeMon Nov 03, 2008 6:32 pm

((we don't use a slot system for crews))

here are the jobs we have filled ^^^^^^^^^

Captain
Inventor
Shipwright
swordsmen
deck-hand (twice)
Lookout
first mate
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Sagernaauum




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PostSubject: Re: The Matchlock Vigilantes   The Matchlock Vigilantes - Page 3 Icon_minitimeTue Nov 04, 2008 2:33 am

Oh Razz

Uhm... Well... He is just 12 years old, tho, if you need it he could problary entertain the rest of the crew. The constant slammings of metal against metal allows him to composure songs, with this kind of sound, ofcourse (And the sound of flames from his hammer). Would that suffice? Razz

If that won't do then I'll just look for an other crew :p
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The Matchlock Vigilantes
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