Name: Ran Miryan (Miryan being the first name)
Age: 29
Bounty: N/A
Species: Human
Occupation: Admiral
Allegiance: World Government (Marines)
Home Village/Ocean: North Blue
Appearance: Miryan is a woman, about 5'4 tall, and a bit stocky in build. She wears a pair of blue pants with pockets, along with a white vest. In addition to this, she has the classic marine overcoat which she typically has with her in some way. She has short cut, muzzled, dark red hair, and she generally has a thick-ish build. That is not to say that she is fat however. It is mainly body structure and muscle.
She holds a serious look most of the time, and has green eyes. Her skin is usually of an average northern, slightly reddish tone, which she has taken on after learning the blood warrior style. However, in combat, her skin color can fluctuate in shades of red as she uses her powers. She doesn't carry weapons, as she does't feel the need to do so.
History: Miryan is the daughter of a marine in north blue, and lived a fairly normal life as a child. She was a fairly bookish and meek child, but in her teen years she, unusually, became much more confident and assertive. On a whim, she decided to apply for the marines, and with her father's recommendation, who fully supported her decision, she got in, despite being female and young (There are an astounding majority of guys in OP marines).
Having found direction in her life, Miryan started working harder, and soon found herself in a higher position than the rank and file marine. In addtion, she was stationed under a captain working in the grand line. While the abundance of powerful pirates seemed to be overwhelming she quickly got over it, ready to fight crime face to face. However, life in the grand line can be quite terrible, and Miryan learned this a bit too well.
Fighting pirates from the frontlines also exposed her to their crimes and their horrific consequences intimately. Initially, she was horrified, anf filled with resolve to make the world a better place. Then, it started to feel hopeless. Then, she gradually got jaded to it all, and stopped caring. Her attitudes changed, and while she was originally a proud marine following in her father's footsteps, she had lost direction, and had little motivation to find it again.
However, marines cared not for existential crises, and Miryan went with the flow. Gradually, being a marine became a sort of routine for her. She just was one, no more explanation needed. However, soulless work got her another promotion, which started waking her up a bit from her 3 months of working like a drone. It was a spot of hope for her. She still had something to look forward to, even if it was only recognition and while her cheerful but determined innocence was forever gone, she had direction once more. In addition, she had a short multiple personality episode, and while she suppressed it, she did manage to wrangle a strength out of it, as her new self surfaced.
Her new position had given her a surge of arrogance, and she started questioning orders. However, she recognized her goals, and wanted more. More promotions, more power and more recognition. So she did what she was told, for now. However, she had much more freedom now. She was given her own ship and she used the chance to move around more. She was also lucky, because she would run into something that would speed her advancement in the marines up massively. And she used it.
When in an island, on a mission to find some supposed lost treasure to fill government coffers and to prevent pirates from getting it, she ran into some sort of martial scripts. They intrigued her, and she realized the scripts were tended to by someone. She waited for the person to arrive, and simply asked him about what appeared to be a very unusual martial style. Along her mission, she learned from the man, picking up the basics of the warriors of blood style, and becoming one. She learned to control her body in full.
Finishing the mission and leaving the island, she could now better her techniques, and they had made her exponentially more powerful. She succeeded well beyond her station in a campaing against pirates, and this was recognized. She started rocketing up the ranks as she kept on improving. All this made her very confident in her station. She was simply too useful to get rid of, despite her becoming increasingly difficult to control. However, she was already high in the ranks, and her achievements kept on making her rise, drowning out the issues with her.
Now, after a few years of work in the marines, she is already gunning for the position of admiral, and she just might get it.
Personality: Miryan is very confident, but cold, sarcastic and dismissive woman. While she holds her advancement in the ranks a high priority, she is not exactly receptive to orders. She is confident that she can get away with her insubordination, and she is generally right. She is extremely good at her job and she knows it. That doesn't mean she doesn't take her job seriously though. She is well aware of the power one can see in a pirate in the grand line.
Miryan is also rather cynical, believing people to be treacherous or irredeemable easily, and usually simply slays foes without a second chance, because she just doesn't believe they'll make a positive change. Usually, she is right. However, her own values nowadays could use some re-evaluation, and she is generally the type who has no real problems with following orders that require her to violate the rights of the civilian, and while she nominally works to combat crime and injustice, she is fast-tracking to becoming injustice. However, when faced with something traumatizing to even her, she can revert to how she was in the period when she started climbing up the ranks.
Ship: A standard issue marine vessel, for when she bothers using it.
Ship Flag: Marine flag.
Devil Fruit: N/A
Special Abilities:
Physical Qualities
Ran is superhumanly strong (think Early GL Sanji), and quite fast, though she does not have the necessary skills to blink out of sight like soru users.
Fighting Skills
Ran can use nearly any melee weapon with some ability, and is adept at unarmed combat. In general, her Warrior of Blood techniques, general physical abilities and warrior training make her and exceedingly deadly foe.
Learned Techniques:
Warriors of Blood Techniques
Ran is a master Warrior of Blood and can lose all of her blood and still be able to function. This she uses in conjunction with her Schism ability for various unpredictable effects.
War in the Blood
War in the Blood is the basic technique in the warriors of blood style. It allows the user to control their blood, isolating and expelling harmful substances, becoming nearly impervious to poison and other such ailments. War in the blood allows any kind of boost, by controlling the flow of blood, bringing a more powerful strike to bear by supplying the muscles with more oxygen. Most other techniques build up on War in the Blood.
Blood Recall
A Blood Warrior's body is still theirs, even when separated. A user of this technique does not suffer from blood loss, as when the blood leaves the body, it comes back, called by the will of the Warrior of Blood. This applies to all parts of the Blood Warrior's body, and they can effectively regenerate, if the strike does not take their consciousness in seconds.
Red Division
The Blood Warrior can expel blood, and directly use it for attacks. They may create weapons and shields of blood, and instantly freeze their blood weapons. As their body becomes, in effect, an extension of their will, they need no hands to control their creations, and can cause their creations to simply float around them and move as per they wish. This control has a range of 15 meters.
Flowing Body of Blood
The Blood Warrior's whole body flows, as if it we're blood. They may move as if they had no skeleton or bones to constrain their movement, moving like an octopuses tentacles.
Schism (Split)
Ran has the unique talent of schism. She can split her consciousness into many parts by force of concentration. This has the benefit of increasing her coordination to absurd levels and allowing different parts of her body to function completely independently of each other. This has the drawback that while she is faster and more coordinated in the heat of the moment, it takes more time to communicate to the schismed parts when something unexpected happens. Therefore, schisming usually isn't worth it unless you can afford to work on instinct. If you can, schisming is a significant power up. The schism also requires concentration to maintain, and a particularly heavy blow may break it. In theory, schism could be used to split your consciousness into any number of parts, but after 20 it starts to be a hindrance, and Ran herself can't maintain more than ten parts.
Blood Golem
Ran releases her blood into a golem, shaped roughly like her, using Red Division. She then uses her schism to take control of the golem. This hampers her fighting ability, but gives her a virtually invincible puppet to fight with, as the blood golem can simply have attacks pass through with no damage. When using this, she cannot use war in the blood to boost her physical ability.
Weapons/Items: No weapons