Name: Asane Heiki
Age: 19
Bounty: 500
Species: Human
Occupation: Doctor/Cook
Allegiance: Pirate -
Aurora PiratesHome Village/Ocean: North Blue
Appearance: Heiki always wears her scarf Karasuhebi which she calls Karasu. Whenever she sleeps, she goes outside or in a barrel and covers her face with the scarf. Because she gets cold easily, she always covers her arms and wear long sleeved shirts, but she wears shorts so there's not a possibility of being slowed down if she needs to move (which she rarely do)... plus, she thinks her legs are sexy.
- Spoiler:
History: Born on a ship in the North Blue, Heiki knew nothing of land. Her father was a fisherman and her mother was the doctor of the ship. She was the only child on the ship and therefore received all the attention to the point she grew tired of them. A habit of sleeping to avoid unwanted attention was formed.
The first land she set foot on was Aurora village at the age of ten, Heiki got into a fight with some students from a nearby dojo who were angry at her for sleeping in the middle of their training area and, as punishment, was forced to attend. Not use to the physical work she had to endure because she was pampered by adults around her, she had a hard time adjusting, but learned to deal with fights with her speed. Still, she hated working and slept whenever she could--even while waiting in line for her turn to spar.
Little by little, Heiki started enjoying the thrill of fights and adventures, and from time to time, she would run through a bandit's camp to see if they could catch her or provoke and run from wild animals. By the time she turned fourteen, she was pretty much obsessed with danger and learned to use the Valentine Vine that was given to her by one of the dojo trainers.
One day, a lady named Lucy visited her house with a child slightly older than her. While out looking for bandits to bother, Heiki found the lady being chased by marines and getting killed by them with the child in her arms. Shocked by what she saw, the girl ran home and hid herself.
When her stomach started growling, she crawled out from where she was and called out to her parents but realized they weren't home. Instead, one of her neighbors was waiting for her outside her door. The woman told her how Lucy was a thief and wanted by the marines. She further explained that Heiki's parents had ran away to avoid the marines for providing shelter for the lady.
Heiki immediately packed her belongings and snuck onto a boat inside a barrel that was leaving for an island her uncle was living on. Being inside a barrel wasn't tough for her because she was use to sleeping in it when she was a child.
When she came out of the barrel, she found herself on a pirate ship owned by White Beard, but fortunately, the captain was not a cruel man and decided to take her in as his daughter, claiming that since the marines were after both of them which makes them the same "kinds" of people. She stayed with the pirate crew, but because of the event back at home, she had reverted back from her danger-loving-ness to her former lazy self, not caring about fights or whatever that happened around her.
Although she was a big part of the crew's activities, Heiki avoided the attention of marines and the world government, only being granted a 500 bounty on her head, by getting rid of all the marines who saw her. During one of her duties with the pirates, she found a scarf which had eaten the Gen Gen no Mi. The girl named him Karasuhebi, or Karasu for short. She became quite fond of it when she found that she didn't even have to move to fight weaker enemies which suited her just fine.
When she turned eighteen, she left the crew because she realized her bounty would go up if she stayed with one of White Beard's divisions. Heiki tried to live a peaceful life in a small village to protect only when she had to, but when bounty hunters appeared at her door and she found that her thirst for adventure was still unquenchable, she decided to find a crew where she didn't have to do anything and live peacefully with a decent amount of thrill to keep her entertained. Heiki figured that while she was at it, she would find her parents as well.
Personality: A laid back type of girl who loves sweets and dangos. She does not like doing anything. If humans didn't have to breathe, she probably wouldn't. Spending most of her time sleeping, she avoids works and chores that need to be done. The only things that can wake her up are sweets and island spa & resorts. Even when she fights, she looks as if she is not serious as if she is just playing around, and her specialty is dodging attacks and staying calm. Heiki is naturally sarcastic and does not like "making a scene." Her favorite thing to do when she is awake is annoy others and complain. She hates marines.
Ship: N/A
Ship Flag: N/A
Devil Fruit: --
type: --
effect: --
Special Abilities: Heiki is faster and more graceful than most people, but lacks physical strength. Sometimes, she uses her speed to give herself "pseudo-strength" which lets her use her speed to put power into her blows. The drawback is that the more "pseudo-strength" she gives herself, the more damage she takes on her own body because of the shockwaves. She lets Karasuhebi do all the fighting and only fights only when it's neccessary.
Learned Techniques[none] rakurai - using all her speed, Heiki is able to move around for 10 seconds at a nearly invisible rate, but afterwards, she cannot move for 5 seconds
[none] busutam - whether it is to break a wall or whatever with her "pseudo-strength," she does not feel the pain caused by the shockwave for several minutes
[val. maple] sanran - have the red cards scattered everywhere and then make them gather towards the target.
[val. maple] hikinuku - forces the sword into the ground around the opponent and makes the ground unstable (possibly making a hole) by pulling the sword out
Weapons/Items:
Karasuhebi, a pistol, and a [https://theonepiecerp.rpg-board.net/weapons-are-here-f3/valentine-maple-t2624.htm]Valentine Maple[/url]
Goals: Live a peaceful life by finding a strong crew so she doesn't have to do anything and maybe find her parents while she's in it.